initial (created by tarzeau)
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <assert.h>
24 #include "globals.h"
25 #include "texture.h"
26 #include "screen.h"
27 #include "lispreader.h"
28 #include "gameloop.h"
29 #include "setup.h"
30 #include "worldmap.h"
31 #include "resources.h"
32
33 namespace WorldMapNS {
34
35 Direction reverse_dir(Direction direction)
36 {
37   switch(direction)
38     {
39     case WEST:
40       return EAST;
41     case EAST:
42       return WEST;
43     case NORTH:
44       return SOUTH;
45     case SOUTH:
46       return NORTH;
47     case NONE:
48       return NONE;
49     }
50   return NONE;
51 }
52
53 std::string
54 direction_to_string(Direction direction)
55 {
56   switch(direction)
57     {
58     case WEST:
59       return "west";
60     case EAST:
61       return "east";
62     case NORTH:
63       return "north";
64     case SOUTH:
65       return "south";
66     default:
67       return "none";
68     }
69 }
70
71 Direction
72 string_to_direction(const std::string& directory)
73 {
74   if (directory == "west")
75     return WEST;
76   else if (directory == "east")
77     return EAST;
78   else if (directory == "north")
79     return NORTH;
80   else if (directory == "south")
81     return SOUTH;
82   else
83     return NONE;
84 }
85
86 TileManager::TileManager()
87 {
88   std::string stwt_filename = datadir +  "/images/worldmap/antarctica.stwt";
89   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
90  
91   if (!root_obj)
92     st_abort("Couldn't load file", stwt_filename);
93
94   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
95     {
96       lisp_object_t* cur = lisp_cdr(root_obj);
97
98       while(!lisp_nil_p(cur))
99         {
100           lisp_object_t* element = lisp_car(cur);
101
102           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
103             {
104               int id = 0;
105               std::string filename = "<invalid>";
106
107               Tile* tile = new Tile;             
108               tile->north = true;
109               tile->east  = true;
110               tile->south = true;
111               tile->west  = true;
112               tile->stop  = true;
113               tile->auto_walk = false;
114   
115               LispReader reader(lisp_cdr(element));
116               reader.read_int("id",  &id);
117               reader.read_bool("north", &tile->north);
118               reader.read_bool("south", &tile->south);
119               reader.read_bool("west",  &tile->west);
120               reader.read_bool("east",  &tile->east);
121               reader.read_bool("stop",  &tile->stop);
122               reader.read_bool("auto-walk",  &tile->auto_walk);
123               reader.read_string("image",  &filename);
124
125               tile->sprite = new Surface(
126                            datadir +  "/images/worldmap/" + filename, 
127                            USE_ALPHA);
128
129               if (id >= int(tiles.size()))
130                 tiles.resize(id+1);
131
132               tiles[id] = tile;
133             }
134           else
135             {
136               puts("Unhandled symbol");
137             }
138
139           cur = lisp_cdr(cur);
140         }
141     }
142   else
143     {
144       assert(0);
145     }
146
147   lisp_free(root_obj);
148 }
149
150 TileManager::~TileManager()
151 {
152   for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
153     delete *i;
154 }
155
156 Tile*
157 TileManager::get(int i)
158 {
159   assert(i >=0 && i < int(tiles.size()));
160   return tiles[i];
161 }
162
163 //---------------------------------------------------------------------------
164
165 Tux::Tux(WorldMap* worldmap_)
166   : worldmap(worldmap_)
167 {
168   largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
169   firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", USE_ALPHA);
170   smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", USE_ALPHA);
171
172   offset = 0;
173   moving = false;
174   tile_pos.x = 4;
175   tile_pos.y = 5;
176   direction = NONE;
177   input_direction = NONE;
178 }
179
180 Tux::~Tux()
181 {
182   delete smalltux_sprite;
183   delete firetux_sprite;
184   delete largetux_sprite;
185 }
186
187 void
188 Tux::draw(const Point& offset)
189 {
190   Point pos = get_pos();
191   switch (player_status.bonus)
192     {
193     case PlayerStatus::GROWUP_BONUS:
194       largetux_sprite->draw(pos.x + offset.x, 
195                             pos.y + offset.y - 10);
196       break;
197     case PlayerStatus::FLOWER_BONUS:
198       firetux_sprite->draw(pos.x + offset.x, 
199                            pos.y + offset.y - 10);
200       break;
201     case PlayerStatus::NO_BONUS:
202       smalltux_sprite->draw(pos.x + offset.x, 
203                             pos.y + offset.y - 10);
204       break;
205     }
206 }
207
208
209 Point
210 Tux::get_pos()
211 {
212   float x = tile_pos.x * 32;
213   float y = tile_pos.y * 32;
214
215   switch(direction)
216     {
217     case WEST:
218       x -= offset - 32;
219       break;
220     case EAST:
221       x += offset - 32;
222       break;
223     case NORTH:
224       y -= offset - 32;
225       break;
226     case SOUTH:
227       y += offset - 32;
228       break;
229     case NONE:
230       break;
231     }
232   
233   return Point((int)x, (int)y); 
234 }
235
236 void
237 Tux::stop()
238 {
239   offset = 0;
240   direction = NONE;
241   moving = false;
242 }
243
244 void
245 Tux::update(float delta)
246 {
247   if (!moving)
248     {
249       if (input_direction != NONE)
250         { 
251           WorldMap::Level* level = worldmap->at_level();
252
253           // We got a new direction, so lets start walking when possible
254           Point next_tile;
255           if ((!level || level->solved)
256               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
257             {
258               tile_pos = next_tile;
259               moving = true;
260               direction = input_direction;
261               back_direction = reverse_dir(direction);
262             }
263           else if (input_direction == back_direction)
264             {
265               std::cout << "Back triggered" << std::endl;
266               moving = true;
267               direction = input_direction;
268               tile_pos = worldmap->get_next_tile(tile_pos, direction);
269               back_direction = reverse_dir(direction);
270             }
271         }
272     }
273   else
274     {
275       // Let tux walk a few pixels (20 pixel/sec)
276       offset += 20.0f * delta;
277
278       if (offset > 32)
279         { // We reached the next tile, so we check what to do now
280           offset -= 32;
281
282           if (worldmap->at(tile_pos)->stop || worldmap->at_level())
283             {
284               stop();
285             }
286           else
287             {
288               if (worldmap->at(tile_pos)->auto_walk)
289                 { // Turn to a new direction
290                   Tile* tile = worldmap->at(tile_pos);
291                   Direction dir = NONE;
292                   
293                   if (tile->north && back_direction != NORTH)
294                     dir = NORTH;
295                   else if (tile->south && back_direction != SOUTH)
296                     dir = SOUTH;
297                   else if (tile->east && back_direction != EAST)
298                     dir = EAST;
299                   else if (tile->west && back_direction != WEST)
300                     dir = WEST;
301
302                   if (dir != NONE)
303                     {
304                       direction = dir;
305                       back_direction = reverse_dir(direction);
306                     }
307                   else
308                     {
309                       // Should never be reached if tiledata is good
310                       stop();
311                       return;
312                     }
313                 }
314
315               // Walk automatically to the next tile
316               Point next_tile;
317               if (worldmap->path_ok(direction, tile_pos, &next_tile))
318                 {
319                   tile_pos = next_tile;
320                 }
321               else
322                 {
323                   puts("Tilemap data is buggy");
324                   stop();
325                 }
326             }
327         }
328     }
329 }
330
331 //---------------------------------------------------------------------------
332 Tile::Tile()
333 {
334 }
335
336 Tile::~Tile()
337 {
338   delete sprite;
339 }
340
341 //---------------------------------------------------------------------------
342
343 WorldMap::WorldMap()
344 {
345   tile_manager = new TileManager();
346   tux = new Tux(this);
347
348   width  = 20;
349   height = 15;
350
351   level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
352   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
353   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
354
355   input_direction = NONE;
356   enter_level = false;
357
358   name = "<no file>";
359   music = "SALCON.MOD";
360
361   load_map();
362 }
363
364 WorldMap::~WorldMap()
365 {
366   delete tux;
367   delete tile_manager;
368
369   delete level_sprite;
370   delete leveldot_green;
371   delete leveldot_red;
372 }
373
374 void
375 WorldMap::load_map()
376 {
377   std::string filename = datadir +  "/levels/default/worldmap.stwm";
378   
379   lisp_object_t* root_obj = lisp_read_from_file(filename);
380   if (!root_obj)
381     st_abort("Couldn't load file", filename);
382   
383   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
384     {
385       lisp_object_t* cur = lisp_cdr(root_obj);
386
387       while(!lisp_nil_p(cur))
388         {
389           lisp_object_t* element = lisp_car(cur);
390
391           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
392             {
393               LispReader reader(lisp_cdr(element));
394               reader.read_int("width",  &width);
395               reader.read_int("height", &height);
396               reader.read_int_vector("data", &tilemap);
397             }
398           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
399             {
400               LispReader reader(lisp_cdr(element));
401               reader.read_string("name",  &name);
402               reader.read_string("music", &music);
403             }
404           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
405             {
406               lisp_object_t* cur = lisp_cdr(element);
407               
408               while(!lisp_nil_p(cur))
409                 {
410                   lisp_object_t* element = lisp_car(cur);
411                   
412                   if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
413                     {
414                       Level level;
415                       LispReader reader(lisp_cdr(element));
416                       level.solved = false;
417                       
418                       level.north = true;
419                       level.east  = true;
420                       level.south = true;
421                       level.west  = true;
422
423                       reader.read_string("extro-filename",  &level.extro_filename);
424                       reader.read_string("name",  &level.name);
425                       reader.read_int("x", &level.x);
426                       reader.read_int("y", &level.y);
427
428                       get_level_title(&level);   // get level's title
429
430                       levels.push_back(level);
431                     }
432                   
433                   cur = lisp_cdr(cur);      
434                 }
435             }
436           else
437             {
438               
439             }
440           
441           cur = lisp_cdr(cur);
442         }
443     }
444
445     lisp_free(root_obj);
446 }
447
448 void WorldMap::get_level_title(Levels::pointer level)
449 {
450   /** get level's title */
451   level->title = "<no title>";
452
453   FILE * fi;
454   lisp_object_t* root_obj = 0;
455   fi = fopen((datadir +  "/levels/" + level->name).c_str(), "r");
456   if (fi == NULL)
457   {
458     perror((datadir +  "/levels/" + level->name).c_str());
459     return;
460   }
461
462   lisp_stream_t stream;
463   lisp_stream_init_file (&stream, fi);
464   root_obj = lisp_read (&stream);
465
466   if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
467   {
468     printf("World: Parse Error in file %s", level->name.c_str());
469   }
470
471   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
472   {
473     LispReader reader(lisp_cdr(root_obj));
474     reader.read_string("name",  &level->title);
475   }
476
477   lisp_free(root_obj);
478
479   fclose(fi);
480 }
481
482 void
483 WorldMap::on_escape_press()
484 {
485   // Show or hide the menu
486   if(!Menu::current())
487     Menu::set_current(worldmap_menu); 
488   else
489     Menu::set_current(0); 
490 }
491
492 void
493 WorldMap::get_input()
494 {
495   enter_level = false;
496   input_direction = NONE;
497    
498   SDL_Event event;
499   while (SDL_PollEvent(&event))
500     {
501       if (Menu::current())
502         {
503           Menu::current()->event(event);
504         }
505       else
506         {
507           switch(event.type)
508             {
509             case SDL_QUIT:
510               st_abort("Received window close", "");
511               break;
512           
513             case SDL_KEYDOWN:
514               switch(event.key.keysym.sym)
515                 {
516                 case SDLK_ESCAPE:
517                   on_escape_press();
518                   break;
519                 case SDLK_LCTRL:
520                 case SDLK_RETURN:
521                   enter_level = true;
522                   break;
523                 default:
524                   break;
525                 }
526               break;
527           
528             case SDL_JOYAXISMOTION:
529               if (event.jaxis.axis == joystick_keymap.x_axis)
530                 {
531                   if (event.jaxis.value < -joystick_keymap.dead_zone)
532                     input_direction = WEST;
533                   else if (event.jaxis.value > joystick_keymap.dead_zone)
534                     input_direction = EAST;
535                 }
536               else if (event.jaxis.axis == joystick_keymap.y_axis)
537                 {
538                   if (event.jaxis.value > joystick_keymap.dead_zone)
539                     input_direction = SOUTH;
540                   else if (event.jaxis.value < -joystick_keymap.dead_zone)
541                     input_direction = NORTH;
542                 }
543               break;
544
545             case SDL_JOYBUTTONDOWN:
546               if (event.jbutton.button == joystick_keymap.b_button)
547                 enter_level = true;
548               else if (event.jbutton.button == joystick_keymap.start_button)
549                 on_escape_press();
550               break;
551
552             default:
553               break;
554             }
555         }
556     }
557
558   if (!Menu::current())
559     {
560       Uint8 *keystate = SDL_GetKeyState(NULL);
561   
562       if (keystate[SDLK_LEFT])
563         input_direction = WEST;
564       else if (keystate[SDLK_RIGHT])
565         input_direction = EAST;
566       else if (keystate[SDLK_UP])
567         input_direction = NORTH;
568       else if (keystate[SDLK_DOWN])
569         input_direction = SOUTH;
570     }
571 }
572
573 Point
574 WorldMap::get_next_tile(Point pos, Direction direction)
575 {
576   switch(direction)
577     {
578     case WEST:
579       pos.x -= 1;
580       break;
581     case EAST:
582       pos.x += 1;
583       break;
584     case NORTH:
585       pos.y -= 1;
586       break;
587     case SOUTH:
588       pos.y += 1;
589       break;
590     case NONE:
591       break;
592     }
593   return pos;
594 }
595
596 bool
597 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
598 {
599   *new_pos = get_next_tile(old_pos, direction);
600
601   if (!(new_pos->x >= 0 && new_pos->x < width
602         && new_pos->y >= 0 && new_pos->y < height))
603     { // New position is outsite the tilemap
604       return false;
605     }
606   else
607     { // Check if we the tile allows us to go to new_pos
608       switch(direction)
609         {
610         case WEST:
611           return (at(old_pos)->west && at(*new_pos)->east);
612
613         case EAST:
614           return (at(old_pos)->east && at(*new_pos)->west);
615
616         case NORTH:
617           return (at(old_pos)->north && at(*new_pos)->south);
618
619         case SOUTH:
620           return (at(old_pos)->south && at(*new_pos)->north);
621
622         case NONE:
623           assert(!"path_ok() can't work if direction is NONE");
624         }
625       return false;
626     }
627 }
628
629 void
630 WorldMap::update(float delta)
631 {
632   if (enter_level && !tux->is_moving())
633     {
634       Level* level = at_level();
635       if (level)
636         {
637           if (level->x == tux->get_tile_pos().x && 
638               level->y == tux->get_tile_pos().y)
639             {
640               std::cout << "Enter the current level: " << level->name << std::endl;;
641               GameSession session(datadir +  "/levels/" + level->name,
642                                   1, ST_GL_LOAD_LEVEL_FILE);
643
644               switch (session.run())
645                 {
646                 case GameSession::LEVEL_FINISHED:
647                   {
648                     bool old_level_state = level->solved;
649                     level->solved = true;
650
651                     if (session.get_world()->get_tux()->got_coffee)
652                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
653                     else if (session.get_world()->get_tux()->size == BIG)
654                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
655                     else
656                       player_status.bonus = PlayerStatus::NO_BONUS;
657
658                     if (old_level_state != level->solved)
659                       { // Try to detect the next direction to which we should walk
660                         // FIXME: Mostly a hack
661                         Direction dir = NONE;
662                     
663                         Tile* tile = at(tux->get_tile_pos());
664
665                         if (tile->north && tux->back_direction != NORTH)
666                           dir = NORTH;
667                         else if (tile->south && tux->back_direction != SOUTH)
668                           dir = SOUTH;
669                         else if (tile->east && tux->back_direction != EAST)
670                           dir = EAST;
671                         else if (tile->west && tux->back_direction != WEST)
672                           dir = WEST;
673
674                         if (dir != NONE)
675                           {
676                             tux->set_direction(dir);
677                             //tux->update(delta);
678                           }
679
680                         std::cout << "Walk to dir: " << dir << std::endl;
681                       }
682
683                     if (!level->extro_filename.empty())
684                       { 
685                         MusicRef theme =
686                           music_manager->load_music(datadir + "/music/theme.mod");
687                         music_manager->play_music(theme);
688                         // Display final credits and go back to the main menu
689                         display_text_file(level->extro_filename,
690                                           "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
691                         display_text_file("CREDITS",
692                                           "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS);
693                         quit = true;
694                       }
695                   }
696
697                   break;
698                 case GameSession::LEVEL_ABORT:
699                   // Reseting the player_status might be a worthy
700                   // consideration, but I don't think we need it
701                   // 'cause only the bad players will use it to
702                   // 'cheat' a few items and that isn't necesarry a
703                   // bad thing (ie. better they continue that way,
704                   // then stop playing the game all together since it
705                   // is to hard)
706                   break;
707                 case GameSession::GAME_OVER:
708                   quit = true;
709                   player_status.reset();
710                   break;
711                 case GameSession::NONE:
712                   // Should never be reached 
713                   break;
714                 }
715
716               music_manager->play_music(song);
717               Menu::set_current(0);
718               if (!savegame_file.empty())
719                 savegame(savegame_file);
720               return;
721             }
722         }
723       else
724         {
725           std::cout << "Nothing to enter at: "
726                     << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
727         }
728     }
729   else
730     {
731       tux->update(delta);
732       tux->set_direction(input_direction);
733     }
734   
735   Menu* menu = Menu::current();
736   if(menu)
737     {
738       menu->action();
739
740       if(menu == worldmap_menu)
741         {
742           switch (worldmap_menu->check())
743             {
744             case MNID_RETURNWORLDMAP: // Return to game
745               break;
746             case MNID_QUITWORLDMAP: // Quit Worldmap
747               quit = true;
748               break;
749             }
750         }
751       else if(menu == options_menu)
752         {
753           process_options_menu();
754         }
755     }
756 }
757
758 Tile*
759 WorldMap::at(Point p)
760 {
761   assert(p.x >= 0 
762          && p.x < width
763          && p.y >= 0
764          && p.y < height);
765
766   return tile_manager->get(tilemap[width * p.y + p.x]);
767 }
768
769 WorldMap::Level*
770 WorldMap::at_level()
771 {
772   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
773     {
774       if (i->x == tux->get_tile_pos().x && 
775           i->y == tux->get_tile_pos().y)
776         return &*i; 
777     }
778
779   return 0;
780 }
781
782
783 void
784 WorldMap::draw(const Point& offset)
785 {
786   for(int y = 0; y < height; ++y)
787     for(int x = 0; x < width; ++x)
788       {
789         Tile* tile = at(Point(x, y));
790         tile->sprite->draw(x*32 + offset.x,
791                            y*32 + offset.y);
792       }
793   
794   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
795     {
796       if (i->solved)
797         leveldot_green->draw(i->x*32 + offset.x, 
798                              i->y*32 + offset.y);
799       else
800         leveldot_red->draw(i->x*32 + offset.x, 
801                            i->y*32 + offset.y);        
802     }
803
804   tux->draw(offset);
805   draw_status();
806 }
807
808 void
809 WorldMap::draw_status()
810 {
811   char str[80];
812   sprintf(str, "%d", player_status.score);
813   white_text->draw("SCORE", 0, 0);
814   gold_text->draw(str, 96, 0);
815
816   sprintf(str, "%d", player_status.distros);
817   white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
818   gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
819
820   white_text->draw("LIVES", 480, 0);
821   if (player_status.lives >= 5)
822     {
823       sprintf(str, "%dx", player_status.lives);
824       gold_text->draw_align(str, 617, 0, A_RIGHT, A_TOP);
825       tux_life->draw(565+(18*3), 0);
826     }
827   else
828     {
829       for(int i= 0; i < player_status.lives; ++i)
830         tux_life->draw(565+(18*i),0);
831     }
832
833   if (!tux->is_moving())
834     {
835       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
836         {
837           if (i->x == tux->get_tile_pos().x && 
838               i->y == tux->get_tile_pos().y)
839             {
840               white_text->draw_align(i->title.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
841               break;
842             }
843         }
844     }
845 }
846
847 void
848 WorldMap::display()
849 {
850   Menu::set_current(0);
851
852   quit = false;
853
854   song = music_manager->load_music(datadir +  "/music/" + music);
855   music_manager->play_music(song);
856
857   unsigned int last_update_time;
858   unsigned int update_time;
859
860   last_update_time = update_time = st_get_ticks();
861
862   while(!quit)
863     {
864       float delta = ((float)(update_time-last_update_time))/100.0;
865
866       delta *= 1.3f;
867
868       if (delta > 10.0f)
869         delta = .3f;
870       
871       last_update_time = update_time;
872       update_time      = st_get_ticks();
873
874       Point tux_pos = tux->get_pos();
875       if (1)
876         {
877           offset.x = -tux_pos.x + screen->w/2;
878           offset.y = -tux_pos.y + screen->h/2;
879
880           if (offset.x > 0) offset.x = 0;
881           if (offset.y > 0) offset.y = 0;
882
883           if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
884           if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
885         } 
886
887       draw(offset);
888       get_input();
889       update(delta);
890
891       if(Menu::current())
892         {
893           Menu::current()->draw();
894           mouse_cursor->draw();
895         }
896       flipscreen();
897
898       SDL_Delay(20);
899     }
900 }
901
902 void
903 WorldMap::savegame(const std::string& filename)
904 {
905   std::cout << "savegame: " << filename << std::endl;
906   std::ofstream out(filename.c_str());
907
908   int nb_solved_levels = 0;
909   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
910     {
911       if (i->solved)
912         ++nb_solved_levels;
913     }
914
915   out << "(supertux-savegame\n"
916       << "  (version 1)\n"
917       << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
918       << "  (lives   " << player_status.lives << ")\n"
919       << "  (score   " << player_status.score << ")\n"
920       << "  (distros " << player_status.distros << ")\n"
921       << "  (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
922       << "       (back \"" << direction_to_string(tux->back_direction) << "\")\n"
923       << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
924       << "  (levels\n";
925   
926   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
927     {
928       if (i->solved)
929         {
930           out << "     (level (name \"" << i->name << "\")\n"
931               << "            (solved #t))\n";
932         }
933     }  
934
935   out << "   )\n"
936       << " )\n\n;; EOF ;;" << std::endl;
937 }
938
939 void
940 WorldMap::loadgame(const std::string& filename)
941 {
942   std::cout << "loadgame: " << filename << std::endl;
943   savegame_file = filename;
944
945   if (access(filename.c_str(), F_OK) != 0)
946     return;
947   
948   lisp_object_t* savegame = lisp_read_from_file(filename);
949   if (!savegame)
950     {
951       std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
952       return;
953     }
954
955   lisp_object_t* cur = savegame;
956
957   if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
958     return;
959
960   cur = lisp_cdr(cur);
961   LispReader reader(cur);
962
963   reader.read_int("lives",  &player_status.lives);
964   reader.read_int("score",  &player_status.score);
965   reader.read_int("distros", &player_status.distros);
966
967   if (player_status.lives < 0)
968     player_status.lives = START_LIVES;
969
970   lisp_object_t* tux_cur = 0;
971   if (reader.read_lisp("tux", &tux_cur))
972     {
973       Point p;
974       std::string back_str = "none";
975       std::string bonus_str = "none";
976
977       LispReader tux_reader(tux_cur);
978       tux_reader.read_int("x", &p.x);
979       tux_reader.read_int("y", &p.y);
980       tux_reader.read_string("back", &back_str);
981       tux_reader.read_string("bonus", &bonus_str);
982       
983       player_status.bonus = string_to_bonus(bonus_str);
984       tux->back_direction = string_to_direction(back_str);      
985       tux->set_tile_pos(p);
986     }
987
988   lisp_object_t* level_cur = 0;
989   if (reader.read_lisp("levels", &level_cur))
990     {
991       while(level_cur)
992         {
993           lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
994           lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
995
996           if (strcmp(lisp_symbol(sym), "level") == 0)
997             {
998               std::string name;
999               bool solved = false;
1000
1001               LispReader level_reader(data);
1002               level_reader.read_string("name",   &name);
1003               level_reader.read_bool("solved", &solved);
1004
1005               for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1006                 {
1007                   if (name == i->name)
1008                     i->solved = solved;
1009                 }
1010             }
1011
1012           level_cur = lisp_cdr(level_cur);
1013         }
1014     }
1015  
1016   lisp_free(savegame);
1017 }
1018
1019 } // namespace WorldMapNS
1020
1021 /* Local Variables: */
1022 /* mode:c++ */
1023 /* End: */
1024