- removed menu_process_current()
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <assert.h>
24 #include "globals.h"
25 #include "texture.h"
26 #include "screen.h"
27 #include "lispreader.h"
28 #include "gameloop.h"
29 #include "setup.h"
30 #include "worldmap.h"
31
32 namespace WorldMapNS {
33
34 Direction reverse_dir(Direction direction)
35 {
36   switch(direction)
37     {
38     case WEST:
39       return EAST;
40     case EAST:
41       return WEST;
42     case NORTH:
43       return SOUTH;
44     case SOUTH:
45       return NORTH;
46     case NONE:
47       return NONE;
48     }
49   return NONE;
50 }
51
52 std::string
53 direction_to_string(Direction direction)
54 {
55   switch(direction)
56     {
57     case WEST:
58       return "west";
59     case EAST:
60       return "east";
61     case NORTH:
62       return "north";
63     case SOUTH:
64       return "south";
65     default:
66       return "none";
67     }
68 }
69
70 Direction
71 string_to_direction(const std::string& directory)
72 {
73   if (directory == "west")
74     return WEST;
75   else if (directory == "east")
76     return EAST;
77   else if (directory == "north")
78     return NORTH;
79   else if (directory == "south")
80     return SOUTH;
81   else
82     return NONE;
83 }
84
85 TileManager* TileManager::instance_  = 0;
86
87 TileManager::TileManager()
88 {
89   std::string stwt_filename = datadir +  "images/worldmap/antarctica.stwt";
90   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
91  
92   if (!root_obj)
93     st_abort("Couldn't load file", stwt_filename);
94
95   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
96     {
97       lisp_object_t* cur = lisp_cdr(root_obj);
98
99       while(!lisp_nil_p(cur))
100         {
101           lisp_object_t* element = lisp_car(cur);
102
103           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
104             {
105               int id = 0;
106               std::string filename = "<invalid>";
107
108               Tile* tile = new Tile;             
109               tile->north = true;
110               tile->east  = true;
111               tile->south = true;
112               tile->west  = true;
113               tile->stop  = true;
114   
115               LispReader reader(lisp_cdr(element));
116               reader.read_int("id",  &id);
117               reader.read_bool("north", &tile->north);
118               reader.read_bool("south", &tile->south);
119               reader.read_bool("west",  &tile->west);
120               reader.read_bool("east",  &tile->east);
121               reader.read_bool("stop",  &tile->stop);
122               reader.read_string("image",  &filename);
123
124               tile->sprite = new Surface(
125                            datadir +  "/images/worldmap/" + filename, 
126                            USE_ALPHA);
127
128               if (id >= int(tiles.size()))
129                 tiles.resize(id+1);
130
131               tiles[id] = tile;
132             }
133           else
134             {
135               puts("Unhandled symbol");
136             }
137
138           cur = lisp_cdr(cur);
139         }
140     }
141   else
142     {
143       assert(0);
144     }
145 }
146
147 Tile*
148 TileManager::get(int i)
149 {
150   assert(i >=0 && i < int(tiles.size()));
151   return tiles[i];
152 }
153
154 Tux::Tux(WorldMap* worldmap_)
155   : worldmap(worldmap_)
156 {
157   sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
158   offset = 0;
159   moving = false;
160   tile_pos.x = 5;
161   tile_pos.y = 5;
162   direction = NONE;
163   input_direction = NONE;
164 }
165
166 void
167 Tux::draw(const Point& offset)
168 {
169   Point pos = get_pos();
170   sprite->draw(pos.x + offset.x, 
171                pos.y + offset.y);
172 }
173
174
175 Point
176 Tux::get_pos()
177 {
178   float x = tile_pos.x * 32;
179   float y = tile_pos.y * 32;
180
181   switch(direction)
182     {
183     case WEST:
184       x -= offset - 32;
185       break;
186     case EAST:
187       x += offset - 32;
188       break;
189     case NORTH:
190       y -= offset - 32;
191       break;
192     case SOUTH:
193       y += offset - 32;
194       break;
195     case NONE:
196       break;
197     }
198   
199   return Point((int)x, (int)y); 
200 }
201
202 void
203 Tux::stop()
204 {
205   offset = 0;
206   direction = NONE;
207   moving = false;
208 }
209
210 void
211 Tux::update(float delta)
212 {
213   if (!moving)
214     {
215       if (input_direction != NONE)
216         { 
217           WorldMap::Level* level = worldmap->at_level();
218
219           // We got a new direction, so lets start walking when possible
220           Point next_tile;
221           if ((!level || level->solved)
222               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
223             {
224               tile_pos = next_tile;
225               moving = true;
226               direction = input_direction;
227               back_direction = reverse_dir(direction);
228             }
229           else if (input_direction == back_direction)
230             {
231               std::cout << "Back triggered" << std::endl;
232               moving = true;
233               direction = input_direction;
234               tile_pos = worldmap->get_next_tile(tile_pos, direction);
235               back_direction = reverse_dir(direction);
236             }
237         }
238     }
239   else
240     {
241       // Let tux walk a few pixels (20 pixel/sec)
242       offset += 20.0f * delta;
243
244       if (offset > 32)
245         { // We reached the next tile, so we check what to do now
246           offset -= 32;
247
248           if (worldmap->at(tile_pos)->stop || worldmap->at_level())
249             {
250               stop();
251             }
252           else
253             {
254               // Walk automatically to the next tile
255               Point next_tile;
256               if (worldmap->path_ok(direction, tile_pos, &next_tile))
257                 {
258                   tile_pos = next_tile;
259                 }
260               else
261                 {
262                   puts("Tilemap data is buggy");
263                   stop();
264                 }
265             }
266         }
267     }
268 }
269
270 WorldMap::WorldMap()
271 {
272   tux = new Tux(this);
273
274   width  = 20;
275   height = 15;
276
277   level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
278   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
279   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
280
281   input_direction = NONE;
282   enter_level = false;
283
284   name = "<no name>";
285   music = "SALCON.MOD";
286   song = 0;
287
288   load_map();
289 }
290
291 WorldMap::~WorldMap()
292 {
293   delete tux;
294 }
295
296 void
297 WorldMap::load_map()
298 {
299   std::string filename = datadir +  "levels/default/worldmap.stwm";
300   
301   lisp_object_t* root_obj = lisp_read_from_file(filename);
302   if (!root_obj)
303     st_abort("Couldn't load file", filename);
304   
305   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
306     {
307       lisp_object_t* cur = lisp_cdr(root_obj);
308
309       while(!lisp_nil_p(cur))
310         {
311           lisp_object_t* element = lisp_car(cur);
312
313           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
314             {
315               LispReader reader(lisp_cdr(element));
316               reader.read_int("width",  &width);
317               reader.read_int("height", &height);
318               reader.read_int_vector("data", &tilemap);
319             }
320           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
321             {
322               LispReader reader(lisp_cdr(element));
323               reader.read_string("name",  &name);
324               reader.read_string("music", &music);
325             }
326           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
327             {
328               lisp_object_t* cur = lisp_cdr(element);
329               
330               while(!lisp_nil_p(cur))
331                 {
332                   lisp_object_t* element = lisp_car(cur);
333                   
334                   if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
335                     {
336                       Level level;
337                       LispReader reader(lisp_cdr(element));
338                       level.solved = false;
339                       
340                       level.north = true;
341                       level.east  = true;
342                       level.south = true;
343                       level.west  = true;
344
345                       reader.read_string("name",  &level.name);
346                       reader.read_int("x", &level.x);
347                       reader.read_int("y", &level.y);
348                       levels.push_back(level);
349                     }
350                   
351                   cur = lisp_cdr(cur);      
352                 }
353             }
354           else
355             {
356               
357             }
358           
359           cur = lisp_cdr(cur);
360         }
361     }
362 }
363
364 void
365 WorldMap::on_escape_press()
366 {
367   std::cout << "on escape press" << std::endl;
368
369   if(!Menu::current())
370     Menu::set_current(worldmap_menu); 
371   else
372     Menu::set_current(0); 
373 }
374
375 void
376 WorldMap::get_input()
377 {
378   enter_level = false;
379   input_direction = NONE;
380    
381   SDL_Event event;
382   while (SDL_PollEvent(&event))
383     {
384       if (Menu::current())
385         {
386           Menu::current()->event(event);
387         }
388       else
389         {
390           switch(event.type)
391             {
392             case SDL_QUIT:
393               st_abort("Received window close", "");
394               break;
395           
396             case SDL_KEYDOWN:
397               switch(event.key.keysym.sym)
398                 {
399                 case SDLK_ESCAPE:
400                   on_escape_press();
401                   break;
402                 case SDLK_LCTRL:
403                 case SDLK_RETURN:
404                   enter_level = true;
405                   break;
406                 default:
407                   break;
408                 }
409               break;
410           
411             case SDL_JOYAXISMOTION:
412               switch(event.jaxis.axis)
413                 {
414                 case JOY_X:
415                   if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
416                     input_direction = WEST;
417                   else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
418                     input_direction = EAST;
419                   break;
420                 case JOY_Y:
421                   if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
422                     input_direction = SOUTH;
423                   else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
424                     input_direction = NORTH;
425                   break;
426                 }
427               break;
428
429             case SDL_JOYBUTTONDOWN:
430               if (event.jbutton.button == JOY_B)
431                 enter_level = true;
432               else if (event.jbutton.button == JOY_START)
433                 on_escape_press();
434               break;
435
436             default:
437               break;
438             }
439         }
440     }
441
442   if (!Menu::current())
443     {
444       Uint8 *keystate = SDL_GetKeyState(NULL);
445   
446       if (keystate[SDLK_LEFT])
447         input_direction = WEST;
448       else if (keystate[SDLK_RIGHT])
449         input_direction = EAST;
450       else if (keystate[SDLK_UP])
451         input_direction = NORTH;
452       else if (keystate[SDLK_DOWN])
453         input_direction = SOUTH;
454     }
455 }
456
457 Point
458 WorldMap::get_next_tile(Point pos, Direction direction)
459 {
460   switch(direction)
461     {
462     case WEST:
463       pos.x -= 1;
464       break;
465     case EAST:
466       pos.x += 1;
467       break;
468     case NORTH:
469       pos.y -= 1;
470       break;
471     case SOUTH:
472       pos.y += 1;
473       break;
474     case NONE:
475       break;
476     }
477   return pos;
478 }
479
480 bool
481 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
482 {
483   *new_pos = get_next_tile(old_pos, direction);
484
485   if (!(new_pos->x >= 0 && new_pos->x < width
486         && new_pos->y >= 0 && new_pos->y < height))
487     { // New position is outsite the tilemap
488       return false;
489     }
490   else
491     { // Check if we the tile allows us to go to new_pos
492       switch(direction)
493         {
494         case WEST:
495           return (at(old_pos)->west && at(*new_pos)->east);
496
497         case EAST:
498           return (at(old_pos)->east && at(*new_pos)->west);
499
500         case NORTH:
501           return (at(old_pos)->north && at(*new_pos)->south);
502
503         case SOUTH:
504           return (at(old_pos)->south && at(*new_pos)->north);
505
506         case NONE:
507           assert(!"path_ok() can't work if direction is NONE");
508         }
509       return false;
510     }
511 }
512
513 void
514 WorldMap::update()
515 {
516   if (enter_level && !tux->is_moving())
517     {
518       Level* level = at_level();
519       if (level)
520         {
521           if (level->x == tux->get_tile_pos().x && 
522               level->y == tux->get_tile_pos().y)
523             {
524               std::cout << "Enter the current level: " << level->name << std::endl;;
525               halt_music();
526               
527               GameSession session(datadir +  "levels/" + level->name,
528                                   1, ST_GL_LOAD_LEVEL_FILE);
529
530               switch (session.run())
531                 {
532                 case GameSession::LEVEL_FINISHED:
533                   level->solved = true;
534                   break;
535                 case GameSession::LEVEL_ABORT:
536                   // Reseting the player_status might be a worthy
537                   // consideration, but I don't think we need it
538                   // 'cause only the bad players will use it to
539                   // 'cheat' a few items and that isn't necesarry a
540                   // bad thing (ie. better they continue that way,
541                   // then stop playing the game all together since it
542                   // is to hard)
543                   break;
544                 case GameSession::GAME_OVER:
545                   quit = true;
546                   break;
547                 case GameSession::NONE:
548                   // Should never be reached 
549                   break;
550                 }
551
552               play_music(song, 1);
553               Menu::set_current(0);
554               if (!savegame_file.empty())
555                 savegame(savegame_file);
556               return;
557             }
558         }
559       else
560         {
561           std::cout << "Nothing to enter at: "
562                     << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
563         }
564     }
565   else
566     {
567       tux->set_direction(input_direction);
568       tux->update(0.33f);
569     }
570   
571   if(Menu::current())
572     {
573       if(Menu::current() == worldmap_menu)
574         {
575           switch (worldmap_menu->check())
576             {
577             case 2: // Return to game
578               break;
579             case 3:
580               if (!savegame_file.empty())
581                 savegame(savegame_file);
582               break;
583                 
584             case 6: // Quit Worldmap
585               quit = true;
586               break;
587             }
588         }
589     }
590 }
591
592 Tile*
593 WorldMap::at(Point p)
594 {
595   assert(p.x >= 0 
596          && p.x < width
597          && p.y >= 0
598          && p.y < height);
599
600   return TileManager::instance()->get(tilemap[width * p.y + p.x]);
601 }
602
603 WorldMap::Level*
604 WorldMap::at_level()
605 {
606   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
607     {
608       if (i->x == tux->get_tile_pos().x && 
609           i->y == tux->get_tile_pos().y)
610         return &*i; 
611     }
612
613   return 0;
614 }
615
616
617 void
618 WorldMap::draw(const Point& offset)
619 {
620   for(int y = 0; y < height; ++y)
621     for(int x = 0; x < width; ++x)
622       {
623         Tile* tile = at(Point(x, y));
624         tile->sprite->draw(x*32 + offset.x,
625                            y*32 + offset.y);
626       }
627   
628   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
629     {
630       if (i->solved)
631         leveldot_green->draw(i->x*32 + offset.x, 
632                              i->y*32 + offset.y);
633       else
634         leveldot_red->draw(i->x*32 + offset.x, 
635                            i->y*32 + offset.y);        
636     }
637
638   tux->draw(offset);
639   draw_status();
640 }
641
642 void
643 WorldMap::draw_status()
644 {
645   char str[80];
646   sprintf(str, "%d", player_status.score);
647   white_text->draw("SCORE", 0, 0);
648   gold_text->draw(str, 96, 0);
649
650   sprintf(str, "%d", player_status.distros);
651   white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
652   gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
653
654   white_text->draw("LIVES", 480, 0);
655   if (player_status.lives >= 5)
656     {
657       sprintf(str, "%dx", player_status.lives);
658       gold_text->draw(str, 585, 0);
659       tux_life->draw(565+(18*3), 0);
660     }
661   else
662     {
663       for(int i= 0; i < player_status.lives; ++i)
664         tux_life->draw(565+(18*i),0);
665     }
666
667   if (!tux->is_moving())
668     {
669       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
670         {
671           if (i->x == tux->get_tile_pos().x && 
672               i->y == tux->get_tile_pos().y)
673             {
674               white_text->draw_align(i->name.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
675               break;
676             }
677         }
678     }
679 }
680
681 void
682 WorldMap::display()
683 {
684   Menu::set_current(0);
685
686   quit = false;
687
688   song = load_song(datadir +  "/music/" + music);
689   play_music(song, 1);
690
691   while(!quit) {
692     Point tux_pos = tux->get_pos();
693     if (1)
694       {
695         offset.x = -tux_pos.x + screen->w/2;
696         offset.y = -tux_pos.y + screen->h/2;
697
698         if (offset.x > 0) offset.x = 0;
699         if (offset.y > 0) offset.y = 0;
700
701         if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
702         if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
703       } 
704
705     draw(offset);
706     get_input();
707     update();
708
709   if(Menu::current())
710     {
711       Menu::current()->action();
712       Menu::current()->draw();
713       mouse_cursor->draw();
714     }
715     flipscreen();
716
717     SDL_Delay(20);
718   }
719
720   halt_music();
721   free_music(song);
722 }
723
724 void
725 WorldMap::savegame(const std::string& filename)
726 {
727   std::cout << "savegame: " << filename << std::endl;
728   std::ofstream out(filename.c_str());
729
730   int nb_solved_levels = 0;
731   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
732     {
733       if (i->solved)
734         ++nb_solved_levels;
735     }
736
737   out << "(supertux-savegame\n"
738       << "  (version 1)\n"
739       << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
740       << "  (lives   " << player_status.lives << ")\n"
741       << "  (score   " << player_status.score << ")\n"
742       << "  (distros " << player_status.distros << ")\n"
743       << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")"
744       << " (back \"" << direction_to_string(tux->back_direction) << "\"))\n"
745       << "  (levels\n";
746   
747   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
748     {
749       if (i->solved)
750         {
751           out << "     (level (name \"" << i->name << "\")\n"
752               << "            (solved #t))\n";
753         }
754     }  
755
756   out << "   )\n"
757       << " )\n\n;; EOF ;;" << std::endl;
758 }
759
760 void
761 WorldMap::loadgame(const std::string& filename)
762 {
763   std::cout << "loadgame: " << filename << std::endl;
764   savegame_file = filename;
765
766   if (access(filename.c_str(), F_OK) == 0)
767     {
768       lisp_object_t* cur = lisp_read_from_file(filename);
769
770       if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
771         return;
772
773       cur = lisp_cdr(cur);
774       LispReader reader(cur);
775   
776       reader.read_int("lives",  &player_status.lives);
777       reader.read_int("score",  &player_status.score);
778       reader.read_int("distros", &player_status.distros);
779
780       if (player_status.lives < 0)
781         player_status.lives = 3;
782
783       lisp_object_t* tux_cur = 0;
784       if (reader.read_lisp("tux", &tux_cur))
785         {
786           Point p;
787           std::string back_str = "none";
788
789           LispReader tux_reader(tux_cur);
790           tux_reader.read_int("x", &p.x);
791           tux_reader.read_int("y", &p.y);
792           tux_reader.read_string("back", &back_str);
793           
794           tux->back_direction = string_to_direction(back_str);      
795           tux->set_tile_pos(p);
796         }
797
798       lisp_object_t* level_cur = 0;
799       if (reader.read_lisp("levels", &level_cur))
800         {
801           while(level_cur)
802             {
803               lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
804               lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
805
806               if (strcmp(lisp_symbol(sym), "level") == 0)
807                 {
808                   std::string name;
809                   bool solved = false;
810
811                   LispReader level_reader(data);
812                   level_reader.read_string("name",   &name);
813                   level_reader.read_bool("solved", &solved);
814
815                   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
816                     {
817                       if (name == i->name)
818                         i->solved = solved;
819                     }
820                 }
821
822               level_cur = lisp_cdr(level_cur);
823             }
824         }
825     }
826 }
827
828 } // namespace WorldMapNS
829
830 /* Local Variables: */
831 /* mode:c++ */
832 /* End: */
833