Implemented a statistics system. I believe this feature was originally requested...
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <cassert>
24 #include <unistd.h>
25
26 #include "app/globals.h"
27 #include "video/surface.h"
28 #include "video/screen.h"
29 #include "video/drawing_context.h"
30 #include "utils/lispreader.h"
31 #include "utils/lispwriter.h"
32 #include "special/frame_rate.h"
33 #include "gameloop.h"
34 #include "app/setup.h"
35 #include "sector.h"
36 #include "worldmap.h"
37 #include "audio/sound_manager.h"
38 #include "resources.h"
39 #include "app/gettext.h"
40 #include "misc.h"
41
42 #define map_message_TIME 2800
43
44 Menu* worldmap_menu  = 0;
45
46 namespace WorldMapNS {
47
48 Direction reverse_dir(Direction direction)
49 {
50   switch(direction)
51     {
52     case D_WEST:
53       return D_EAST;
54     case D_EAST:
55       return D_WEST;
56     case D_NORTH:
57       return D_SOUTH;
58     case D_SOUTH:
59       return D_NORTH;
60     case D_NONE:
61       return D_NONE;
62     }
63   return D_NONE;
64 }
65
66 std::string
67 direction_to_string(Direction direction)
68 {
69   switch(direction)
70     {
71     case D_WEST:
72       return "west";
73     case D_EAST:
74       return "east";
75     case D_NORTH:
76       return "north";
77     case D_SOUTH:
78       return "south";
79     default:
80       return "none";
81     }
82 }
83
84 Direction
85 string_to_direction(const std::string& directory)
86 {
87   if (directory == "west")
88     return D_WEST;
89   else if (directory == "east")
90     return D_EAST;
91   else if (directory == "north")
92     return D_NORTH;
93   else if (directory == "south")
94     return D_SOUTH;
95   else
96     return D_NONE;
97 }
98
99 TileManager::TileManager()
100 {
101   std::string stwt_filename = datadir +  "/images/worldmap/antarctica.stwt";
102   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
103  
104   if (!root_obj)
105     Termination::abort("Couldn't load file", stwt_filename);
106
107   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
108     {
109       lisp_object_t* cur = lisp_cdr(root_obj);
110
111       while(!lisp_nil_p(cur))
112         {
113           lisp_object_t* element = lisp_car(cur);
114
115           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
116             {
117               int id = 0;
118               std::string filename = "<invalid>";
119
120               Tile* tile = new Tile;             
121               tile->north = tile->east = tile->south = tile->west = true;
122               tile->stop  = true;
123               tile->auto_walk = false;
124   
125               LispReader reader(lisp_cdr(element));
126               reader.read_int("id", id);
127
128               std::string temp;
129               reader.read_string("possible-directions", temp);
130               if(!temp.empty())
131                 {
132                 tile->north = tile->east = tile->south = tile->west = false;
133                 if(temp.find("north") != std::string::npos)
134                   tile->north = true;
135                 if(temp.find("south") != std::string::npos)
136                   tile->south = true;
137                 if(temp.find("east") != std::string::npos)
138                   tile->east = true;
139                 if(temp.find("west") != std::string::npos)
140                   tile->west = true;
141                 }
142
143               /* For backward compatibility */
144               reader.read_bool("north", tile->north);
145               reader.read_bool("south", tile->south);
146               reader.read_bool("west",  tile->west);
147               reader.read_bool("east",  tile->east);
148
149               reader.read_bool("stop",  tile->stop);
150               reader.read_bool("auto-walk",  tile->auto_walk);
151               reader.read_string("image", filename);
152
153               reader.read_string("one-way", temp);
154               tile->one_way = BOTH_WAYS;
155               if(!temp.empty())
156                 {
157                 if(temp == "north-south")
158                   tile->one_way = NORTH_SOUTH_WAY;
159                 else if(temp == "south-north")
160                   tile->one_way = SOUTH_NORTH_WAY;
161                 else if(temp == "east-west")
162                   tile->one_way = EAST_WEST_WAY;
163                 else if(temp == "west-east")
164                   tile->one_way = WEST_EAST_WAY;
165                 }
166
167               tile->sprite = new Surface(
168                            datadir +  "/images/worldmap/" + filename, 
169                            true);
170
171               if (id >= int(tiles.size()))
172                 tiles.resize(id+1);
173
174               tiles[id] = tile;
175             }
176           else
177             {
178               puts("Unhandled symbol");
179             }
180
181           cur = lisp_cdr(cur);
182         }
183     }
184   else
185     {
186       assert(0);
187     }
188
189   lisp_free(root_obj);
190 }
191
192 TileManager::~TileManager()
193 {
194   for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
195     delete *i;
196 }
197
198 Tile*
199 TileManager::get(int i)
200 {
201   assert(i >=0 && i < int(tiles.size()));
202   return tiles[i];
203 }
204
205 //---------------------------------------------------------------------------
206
207 Tux::Tux(WorldMap* worldmap_)
208   : worldmap(worldmap_)
209 {
210   largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", true);
211   firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", true);
212   smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", true);
213
214   offset = 0;
215   moving = false;
216   tile_pos.x = worldmap->get_start_x();
217   tile_pos.y = worldmap->get_start_y();
218   direction = D_NONE;
219   input_direction = D_NONE;
220 }
221
222 Tux::~Tux()
223 {
224   delete smalltux_sprite;
225   delete firetux_sprite;
226   delete largetux_sprite;
227 }
228
229 void
230 Tux::draw(DrawingContext& context, const Vector& offset)
231 {
232   Vector pos = get_pos();
233   switch (player_status.bonus)
234     {
235     case PlayerStatus::GROWUP_BONUS:
236       context.draw_surface(largetux_sprite,
237           Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
238       break;
239     case PlayerStatus::FLOWER_BONUS:
240       context.draw_surface(firetux_sprite,
241           Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
242       break;
243     case PlayerStatus::NO_BONUS:
244       context.draw_surface(smalltux_sprite,
245           Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
246       break;
247     }
248 }
249
250
251 Vector
252 Tux::get_pos()
253 {
254   float x = tile_pos.x * 32;
255   float y = tile_pos.y * 32;
256
257   switch(direction)
258     {
259     case D_WEST:
260       x -= offset - 32;
261       break;
262     case D_EAST:
263       x += offset - 32;
264       break;
265     case D_NORTH:
266       y -= offset - 32;
267       break;
268     case D_SOUTH:
269       y += offset - 32;
270       break;
271     case D_NONE:
272       break;
273     }
274   
275   return Vector((int)x, (int)y); 
276 }
277
278 void
279 Tux::stop()
280 {
281   offset = 0;
282   direction = D_NONE;
283   input_direction = D_NONE;
284   moving = false;
285 }
286
287 void
288 Tux::set_direction(Direction dir)
289 {
290 input_direction = dir;
291 }
292
293 void
294 Tux::action(float delta)
295 {
296   if (!moving)
297     {
298       if (input_direction != D_NONE)
299         { 
300           WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
301
302           // We got a new direction, so lets start walking when possible
303           Vector next_tile;
304           if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
305               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
306             {
307               tile_pos = next_tile;
308               moving = true;
309               direction = input_direction;
310               back_direction = reverse_dir(direction);
311             }
312           else if (input_direction == back_direction)
313             {
314               moving = true;
315               direction = input_direction;
316               tile_pos = worldmap->get_next_tile(tile_pos, direction);
317               back_direction = reverse_dir(direction);
318             }
319         }
320     }
321   else
322     {
323       // Let tux walk a few pixels (20 pixel/sec)
324       offset += 20.0f * delta;
325
326       if (offset > 32)
327         { // We reached the next tile, so we check what to do now
328           offset -= 32;
329
330           WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
331           if(special_tile && special_tile->passive_message)
332             {  // direction and the apply_action_ are opposites, since they "see"
333                // directions in a different way
334             if((direction == D_NORTH && special_tile->apply_action_south) ||
335                (direction == D_SOUTH && special_tile->apply_action_north) ||
336                (direction == D_WEST && special_tile->apply_action_east) ||
337                (direction == D_EAST && special_tile->apply_action_west))
338               {
339               worldmap->passive_message = special_tile->map_message;
340               worldmap->passive_message_timer.start(map_message_TIME);
341               }
342             }
343
344           if (worldmap->at(tile_pos)->stop || (special_tile && 
345               !special_tile->passive_message))
346             {
347               if(special_tile && !special_tile->map_message.empty() &&
348                 !special_tile->passive_message)
349                 worldmap->passive_message_timer.stop();
350               stop();
351             }
352           else
353             {
354               if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
355                 { // Turn to a new direction
356                   Tile* tile = worldmap->at(tile_pos);
357
358                   if(direction != input_direction && 
359                      ((tile->north && input_direction == D_NORTH) ||
360                      (tile->south && input_direction == D_SOUTH) ||
361                      (tile->east && input_direction == D_EAST) ||
362                      (tile->west && input_direction == D_WEST)))
363                     {  // player has changed direction during auto-movement
364                     direction = input_direction;
365                     back_direction = reverse_dir(direction);
366                     }
367                   else if(direction != input_direction)
368                     {  // player has changed to impossible tile
369                       back_direction = reverse_dir(direction);
370                       stop();
371                     }
372                   else
373                     {
374                     Direction dir = D_NONE;
375                   
376                     if (tile->north && back_direction != D_NORTH)
377                       dir = D_NORTH;
378                     else if (tile->south && back_direction != D_SOUTH)
379                       dir = D_SOUTH;
380                     else if (tile->east && back_direction != D_EAST)
381                       dir = D_EAST;
382                     else if (tile->west && back_direction != D_WEST)
383                       dir = D_WEST;
384
385                     if (dir != D_NONE)
386                       {
387                       direction = dir;
388                       input_direction = direction;
389                       back_direction = reverse_dir(direction);
390                       }
391                     else
392                       {
393                       // Should never be reached if tiledata is good
394                       stop();
395                       return;
396                       }
397                     }
398                   }
399
400               // Walk automatically to the next tile
401               if(direction != D_NONE)
402                 {
403                 Vector next_tile;
404                 if (worldmap->path_ok(direction, tile_pos, &next_tile))
405                   {
406                   tile_pos = next_tile;
407                   }
408                 else
409                   {
410                   puts("Tilemap data is buggy");
411                   stop();
412                   }
413                 }
414             }
415         }
416     }
417 }
418
419 //---------------------------------------------------------------------------
420 Tile::Tile()
421 {
422 }
423
424 Tile::~Tile()
425 {
426   delete sprite;
427 }
428
429 //---------------------------------------------------------------------------
430
431 WorldMap::WorldMap()
432 {
433   tile_manager = new TileManager();
434   //tux = new Tux(this);
435   
436   width  = 20;
437   height = 15;
438   
439   start_x = 4;
440   start_y = 5;
441   
442   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", true);
443   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", true);
444   messagedot   = new Surface(datadir +  "/images/worldmap/messagedot.png", true);
445   teleporterdot   = new Surface(datadir +  "/images/worldmap/teleporterdot.png", true);
446
447   enter_level = false;
448
449   name = "<no title>";
450   music = "SALCON.MOD";
451 }
452
453 WorldMap::~WorldMap()
454 {
455   delete tux;
456   delete tile_manager;
457
458   delete leveldot_green;
459   delete leveldot_red;
460   delete messagedot;
461   delete teleporterdot;
462 }
463
464 void
465 WorldMap::load_map()
466 {
467   lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
468   if (!root_obj)
469     Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
470
471   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
472     {
473       lisp_object_t* cur = lisp_cdr(root_obj);
474
475       while(!lisp_nil_p(cur))
476         {
477           lisp_object_t* element = lisp_car(cur);
478
479           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
480             {
481               LispReader reader(lisp_cdr(element));
482               reader.read_int("width",  width);
483               reader.read_int("height", height);
484               reader.read_int_vector("data", tilemap);
485             }
486           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
487             {
488               LispReader reader(lisp_cdr(element));
489               reader.read_string("name", name, true);
490               reader.read_string("music", music);
491               reader.read_int("start_pos_x", start_x);
492               reader.read_int("start_pos_y", start_y);
493             }
494           else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
495                    strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
496             {
497               lisp_object_t* cur = lisp_cdr(element);
498               
499               while(!lisp_nil_p(cur))
500                 {
501                   lisp_object_t* element = lisp_car(cur);
502
503                   if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
504                     {
505                       SpecialTile special_tile;
506                       LispReader reader(lisp_cdr(element));
507                       special_tile.solved = false;
508                       
509                       special_tile.north = true;
510                       special_tile.east  = true;
511                       special_tile.south = true;
512                       special_tile.west  = true;
513
514                       reader.read_int("x", special_tile.x);
515                       reader.read_int("y", special_tile.y);
516                       reader.read_string("level", special_tile.level_name, false);
517
518                       special_tile.vertical_flip = false;
519                       reader.read_bool("vertical-flip", special_tile.vertical_flip);
520
521                       special_tile.map_message.erase();
522                       reader.read_string("map-message", special_tile.map_message);
523                       special_tile.passive_message = false;
524                       reader.read_bool("passive-message", special_tile.passive_message);
525
526                       special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1;
527                       reader.read_int("teleport-to-x", special_tile.teleport_dest_x);
528                       reader.read_int("teleport-to-y", special_tile.teleport_dest_y);
529
530                       special_tile.invisible = false;
531                       reader.read_bool("invisible-tile", special_tile.invisible);
532
533                       special_tile.apply_action_north = special_tile.apply_action_south =
534                           special_tile.apply_action_east = special_tile.apply_action_west =
535                           true;
536                       std::string apply_direction;
537                       reader.read_string("apply-to-direction", apply_direction);
538                       if(!apply_direction.empty())
539                         {
540                         special_tile.apply_action_north = special_tile.apply_action_south =
541                             special_tile.apply_action_east = special_tile.apply_action_west =
542                             false;
543                         if(apply_direction.find("north") != std::string::npos)
544                           special_tile.apply_action_north = true;
545                         if(apply_direction.find("south") != std::string::npos)
546                           special_tile.apply_action_south = true;
547                         if(apply_direction.find("east") != std::string::npos)
548                           special_tile.apply_action_east = true;
549                         if(apply_direction.find("west") != std::string::npos)
550                           special_tile.apply_action_west = true;
551                         }
552
553                       reader.read_string("extro-filename", special_tile.extro_filename);
554                       reader.read_string("next-world", special_tile.next_worldmap);
555                       special_tile.quit_worldmap = false;
556                       reader.read_bool("exit-game", special_tile.quit_worldmap);
557
558                       special_tile.auto_path = true;
559                       reader.read_bool("auto-path", special_tile.auto_path);
560
561                       special_tiles.push_back(special_tile);
562                     }
563
564                   /* Kept for backward compability */
565                   else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
566                     {
567                       SpecialTile special_tile;
568                       LispReader reader(lisp_cdr(element));
569                       special_tile.solved = false;
570                       
571                       special_tile.north = true;
572                       special_tile.east  = true;
573                       special_tile.south = true;
574                       special_tile.west  = true;
575
576                       special_tile.invisible = false;
577
578                       special_tile.apply_action_north = special_tile.apply_action_south =
579                           special_tile.apply_action_east = special_tile.apply_action_west =
580                           true;
581                       special_tile.vertical_flip = false;
582                       special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1;
583
584                       reader.read_string("extro-filename", special_tile.extro_filename);
585                       if(!special_tile.extro_filename.empty())
586                         special_tile.quit_worldmap = true;
587                       reader.read_string("name", special_tile.level_name, true);
588                       reader.read_int("x", special_tile.x);
589                       reader.read_int("y", special_tile.y);
590
591
592                       special_tiles.push_back(special_tile);
593                     }
594                   
595                   cur = lisp_cdr(cur);      
596                 }
597             }
598           else
599             {
600               
601             }
602           
603           cur = lisp_cdr(cur);
604         }
605     }
606
607     lisp_free(root_obj);
608     tux = new Tux(this);
609 }
610
611 void WorldMap::get_level_title(SpecialTile& special_tile)
612 {
613   /** get special_tile's title */
614   special_tile.title = "<no title>";
615
616   LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
617   if(!reader)
618     {
619     std::cerr << "Error: Could not open level file. Ignoring...\n";
620     return;
621     }
622
623   reader->read_string("name", special_tile.title, true);
624   delete reader;
625 }
626
627 void WorldMap::calculate_total_stats()
628 {
629   total_stats.reset();
630   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
631     {
632     if (!i->level_name.empty() && i->solved)
633       {
634       total_stats += i->statistics;
635       }
636     }
637 }
638
639 void
640 WorldMap::on_escape_press()
641 {
642   // Show or hide the menu
643   if(!Menu::current())
644     {
645     Menu::set_current(worldmap_menu); 
646     tux->set_direction(D_NONE);  // stop tux movement when menu is called
647     }
648   else
649     Menu::set_current(0); 
650 }
651
652 void
653 WorldMap::get_input()
654 {
655   enter_level = false;
656    
657   SDL_Event event;
658   while (SDL_PollEvent(&event))
659     {
660       if (Menu::current())
661         {
662           Menu::current()->event(event);
663         }
664       else
665         {
666           switch(event.type)
667             {
668             case SDL_QUIT:
669               Termination::abort("Received window close", "");
670               break;
671           
672             case SDL_KEYDOWN:
673               switch(event.key.keysym.sym)
674                 {
675                 case SDLK_ESCAPE:
676                   on_escape_press();
677                   break;
678                 case SDLK_LCTRL:
679                 case SDLK_RETURN:
680                   enter_level = true;
681                   break;
682
683                 case SDLK_LEFT:
684                   tux->set_direction(D_WEST);
685                   break;
686                 case SDLK_RIGHT:
687                   tux->set_direction(D_EAST);
688                   break;
689                 case SDLK_UP:
690                   tux->set_direction(D_NORTH);
691                   break;
692                 case SDLK_DOWN:
693                   tux->set_direction(D_SOUTH);
694                   break;
695
696                 default:
697                   break;
698                 }
699               break;
700
701             case SDL_JOYHATMOTION:
702               if(event.jhat.value & SDL_HAT_UP) {
703                 tux->set_direction(D_NORTH);
704               } else if(event.jhat.value & SDL_HAT_DOWN) {
705                 tux->set_direction(D_SOUTH);
706               } else if(event.jhat.value & SDL_HAT_LEFT) {
707                 tux->set_direction(D_WEST);
708               } else if(event.jhat.value & SDL_HAT_RIGHT) {
709                 tux->set_direction(D_EAST);
710               }
711               break;
712           
713             case SDL_JOYAXISMOTION:
714               if (event.jaxis.axis == joystick_keymap.x_axis)
715                 {
716                   if (event.jaxis.value < -joystick_keymap.dead_zone)
717                     tux->set_direction(D_WEST);
718                   else if (event.jaxis.value > joystick_keymap.dead_zone)
719                     tux->set_direction(D_EAST);
720                 }
721               else if (event.jaxis.axis == joystick_keymap.y_axis)
722                 {
723                   if (event.jaxis.value > joystick_keymap.dead_zone)
724                     tux->set_direction(D_SOUTH);
725                   else if (event.jaxis.value < -joystick_keymap.dead_zone)
726                     tux->set_direction(D_NORTH);
727                 }
728               break;
729
730             case SDL_JOYBUTTONDOWN:
731               if (event.jbutton.button == joystick_keymap.b_button)
732                 enter_level = true;
733               else if (event.jbutton.button == joystick_keymap.start_button)
734                 on_escape_press();
735               break;
736
737             default:
738               break;
739             }
740         }
741     }
742 }
743
744 Vector
745 WorldMap::get_next_tile(Vector pos, Direction direction)
746 {
747   switch(direction)
748     {
749     case D_WEST:
750       pos.x -= 1;
751       break;
752     case D_EAST:
753       pos.x += 1;
754       break;
755     case D_NORTH:
756       pos.y -= 1;
757       break;
758     case D_SOUTH:
759       pos.y += 1;
760       break;
761     case D_NONE:
762       break;
763     }
764   return pos;
765 }
766
767 bool
768 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
769 {
770   *new_pos = get_next_tile(old_pos, direction);
771
772   if (!(new_pos->x >= 0 && new_pos->x < width
773         && new_pos->y >= 0 && new_pos->y < height))
774     { // New position is outsite the tilemap
775       return false;
776     }
777   else if(at(*new_pos)->one_way != BOTH_WAYS)
778     {
779 std::cerr << "one way only\n";
780       if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
781          (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
782          (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
783          (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
784         return false;
785       return true;
786     }
787   else
788     { // Check if we the tile allows us to go to new_pos
789       switch(direction)
790         {
791         case D_WEST:
792           return (at(old_pos)->west && at(*new_pos)->east);
793
794         case D_EAST:
795           return (at(old_pos)->east && at(*new_pos)->west);
796
797         case D_NORTH:
798           return (at(old_pos)->north && at(*new_pos)->south);
799
800         case D_SOUTH:
801           return (at(old_pos)->south && at(*new_pos)->north);
802
803         case D_NONE:
804           assert(!"path_ok() can't work if direction is NONE");
805         }
806       return false;
807     }
808 }
809
810 void
811 WorldMap::update(float delta)
812 {
813   if (enter_level && !tux->is_moving())
814     {
815       bool level_finished = true;
816       SpecialTile* special_tile = at_special_tile();
817       if (!special_tile)
818         {
819         std::cout << "Nothing to enter at: "
820           << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
821         return;
822         }
823
824
825       if(!special_tile->level_name.empty())
826         {
827           if (special_tile->x == tux->get_tile_pos().x && 
828               special_tile->y == tux->get_tile_pos().y)
829             {
830               PlayerStatus old_player_status = player_status;
831
832               std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
833               // do a shriking fade to the special_tile
834               shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
835                       + offset.y)), 500);
836               GameSession session(datadir +  "/levels/" + special_tile->level_name,
837                                   ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
838
839               switch (session.run())
840                 {
841                 case GameSession::ES_LEVEL_FINISHED:
842                   {
843                     level_finished = true;
844                     bool old_level_state = special_tile->solved;
845                     special_tile->solved = true;
846
847                     // deal with statistics
848                     special_tile->statistics.merge(global_stats);
849                     calculate_total_stats();
850
851                     if (session.get_current_sector()->player->got_power !=
852                           session.get_current_sector()->player->NONE_POWER)
853                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
854                     else if (session.get_current_sector()->player->size == BIG)
855                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
856                     else
857                       player_status.bonus = PlayerStatus::NO_BONUS;
858
859                     if (old_level_state != special_tile->solved && special_tile->auto_path)
860                       { // Try to detect the next direction to which we should walk
861                         // FIXME: Mostly a hack
862                         Direction dir = D_NONE;
863                     
864                         Tile* tile = at(tux->get_tile_pos());
865
866                         if (tile->north && tux->back_direction != D_NORTH)
867                           dir = D_NORTH;
868                         else if (tile->south && tux->back_direction != D_SOUTH)
869                           dir = D_SOUTH;
870                         else if (tile->east && tux->back_direction != D_EAST)
871                           dir = D_EAST;
872                         else if (tile->west && tux->back_direction != D_WEST)
873                           dir = D_WEST;
874
875                         if (dir != D_NONE)
876                           {
877                             tux->set_direction(dir);
878                             //tux->update(delta);
879                           }
880
881                         std::cout << "Walk to dir: " << dir << std::endl;
882                       }
883                   }
884
885                   break;
886                 case GameSession::ES_LEVEL_ABORT:
887                   level_finished = false;
888                   /* In case the player's abort the special_tile, keep it using the old
889                       status. But the minimum lives and no bonus. */
890                   player_status.distros = old_player_status.distros;
891                   player_status.lives = std::min(old_player_status.lives, player_status.lives);
892                   player_status.bonus = player_status.NO_BONUS;
893
894                   break;
895                 case GameSession::ES_GAME_OVER:
896                   {
897                   level_finished = false;
898                   /* draw an end screen */
899                   /* TODO: in the future, this should make a dialog a la SuperMario, asking
900                   if the player wants to restart the world map with no score and from
901                   level 1 */
902                   char str[80];
903
904                   DrawingContext context;
905                   context.draw_gradient(Color (200,240,220), Color(200,200,220),
906                       LAYER_BACKGROUND0);
907
908                   context.draw_text_center(blue_text, _("GAMEOVER"), 
909                       Vector(0, 200), LAYER_FOREGROUND1);
910
911                   sprintf(str, _("SCORE: %d"), total_stats.get_points(SCORE_STAT));
912                   context.draw_text_center(gold_text, str,
913                       Vector(0, 230), LAYER_FOREGROUND1);
914
915                   sprintf(str, _("COINS: %d"), player_status.distros);
916                   context.draw_text_center(gold_text, str,
917                       Vector(0, screen->w - 32), LAYER_FOREGROUND1);
918
919                   context.do_drawing();
920   
921                   SDL_Event event;
922                   wait_for_event(event,2000,5000,true);
923
924                   quit = true;
925                   player_status.reset();
926                   break;
927                   }
928                 case GameSession::ES_NONE:
929                   assert(false);
930                   // Should never be reached 
931                   break;
932                 }
933
934               SoundManager::get()->play_music(song);
935               Menu::set_current(0);
936               if (!savegame_file.empty())
937                 savegame(savegame_file);
938             }
939         }
940       /* The porpose of the next checking is that if the player lost
941          the special_tile (in case there is one), don't show anything */
942       if(level_finished)
943         {
944         if (!special_tile->extro_filename.empty())
945           {
946           // Display a text file
947           display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
948           }
949         if (special_tile->teleport_dest_x != -1 && special_tile->teleport_dest_y != -1)
950           {
951           // TODO: an animation, camera scrolling or a fading would be a nice touch
952           SoundManager::get()->play_sound(IDToSound(SND_WARP));
953           tux->back_direction = D_NONE;
954           tux->set_tile_pos(Vector(special_tile->teleport_dest_x, special_tile->teleport_dest_y));
955           SDL_Delay(1000);
956           }
957         if (!special_tile->next_worldmap.empty())
958           {
959           // Load given worldmap
960           loadmap(special_tile->next_worldmap);
961           }
962         if (special_tile->quit_worldmap)
963           quit = true;
964         }
965     }
966   else
967     {
968       tux->action(delta);
969 //      tux->set_direction(input_direction);
970     }
971   
972   Menu* menu = Menu::current();
973   if(menu)
974     {
975       menu->action();
976
977       if(menu == worldmap_menu)
978         {
979           switch (worldmap_menu->check())
980             {
981             case MNID_RETURNWORLDMAP: // Return to game
982               break;
983             case MNID_QUITWORLDMAP: // Quit Worldmap
984               quit = true;
985               break;
986             }
987         }
988       else if(menu == options_menu)
989         {
990           process_options_menu();
991         }
992     }
993 }
994
995 Tile*
996 WorldMap::at(Vector p)
997 {
998   assert(p.x >= 0 
999          && p.x < width
1000          && p.y >= 0
1001          && p.y < height);
1002
1003   int x = int(p.x);
1004   int y = int(p.y);
1005   return tile_manager->get(tilemap[width * y + x]);
1006 }
1007
1008 WorldMap::SpecialTile*
1009 WorldMap::at_special_tile()
1010 {
1011   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1012     {
1013       if (i->x == tux->get_tile_pos().x && 
1014           i->y == tux->get_tile_pos().y)
1015         return &*i; 
1016     }
1017
1018   return 0;
1019 }
1020
1021
1022 void
1023 WorldMap::draw(DrawingContext& context, const Vector& offset)
1024 {
1025   for(int y = 0; y < height; ++y)
1026     for(int x = 0; x < width; ++x)
1027       {
1028         Tile* tile = at(Vector(x, y));
1029         context.draw_surface(tile->sprite,
1030             Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
1031       }
1032   
1033   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1034     {
1035       if(i->invisible)
1036         continue;
1037       if(i->level_name.empty())
1038         {
1039         if (i->teleport_dest_x != -1 && i->teleport_dest_y != -1)
1040           context.draw_surface(teleporterdot,
1041               Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1042
1043         else if (!i->map_message.empty() && !i->passive_message)
1044           context.draw_surface(messagedot,
1045               Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1046
1047         continue;
1048         }
1049
1050       if (i->solved)
1051         context.draw_surface(leveldot_green,
1052             Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1053       else
1054         context.draw_surface(leveldot_red,
1055             Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1056     }
1057
1058   tux->draw(context, offset);
1059   draw_status(context);
1060 }
1061
1062 void
1063 WorldMap::draw_status(DrawingContext& context)
1064 {
1065   char str[80];
1066   sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
1067
1068   context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
1069   context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
1070
1071   sprintf(str, "%d", player_status.distros);
1072   context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
1073       LAYER_FOREGROUND1);
1074   context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
1075         LAYER_FOREGROUND1);
1076
1077   if (player_status.lives >= 5)
1078     {
1079       sprintf(str, "%dx", player_status.lives);
1080       context.draw_text(gold_text, str, 
1081           Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
1082           LAYER_FOREGROUND1);
1083       context.draw_surface(tux_life, Vector(screen->w -
1084             gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
1085     }
1086   else
1087     {
1088       for(int i= 0; i < player_status.lives; ++i)
1089         context.draw_surface(tux_life,
1090             Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
1091             LAYER_FOREGROUND1);
1092     }
1093   context.draw_text(white_text, _("LIVES"),
1094       Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
1095       LAYER_FOREGROUND1);
1096
1097   if (!tux->is_moving())
1098     {
1099       for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1100         {
1101           if (i->x == tux->get_tile_pos().x && 
1102               i->y == tux->get_tile_pos().y)
1103             {
1104               if(!i->level_name.empty())
1105                 {
1106                 if(i->title == "")
1107                   get_level_title(*i);
1108
1109                 context.draw_text_center(white_text, i->title, 
1110                     Vector(0, screen->h - white_text->get_height() - 30),
1111                     LAYER_FOREGROUND1);
1112                 }
1113
1114               /* Display an in-map message in the map, if any as been selected */
1115               if(!i->map_message.empty() && !i->passive_message)
1116                 context.draw_text_center(gold_text, i->map_message, 
1117                     Vector(0, screen->h - white_text->get_height() - 60),
1118                     LAYER_FOREGROUND1);
1119               break;
1120             }
1121         }
1122     }
1123   /* Display a passive message in the map, if needed */
1124   if(passive_message_timer.check())
1125     context.draw_text_center(gold_text, passive_message, 
1126             Vector(0, screen->h - white_text->get_height() - 60),
1127             LAYER_FOREGROUND1);
1128 }
1129
1130 void
1131 WorldMap::display()
1132 {
1133   Menu::set_current(0);
1134
1135   quit = false;
1136
1137   song = SoundManager::get()->load_music(datadir +  "/music/" + music);
1138   SoundManager::get()->play_music(song);
1139
1140   FrameRate frame_rate(10);
1141   frame_rate.set_frame_limit(false);
1142
1143   frame_rate.start();
1144
1145   DrawingContext context;
1146   while(!quit)
1147     {
1148       float delta = frame_rate.get();
1149
1150       delta *= 1.3f;
1151
1152       if (delta > 10.0f)
1153         delta = .3f;
1154         
1155       frame_rate.update();
1156
1157       Vector tux_pos = tux->get_pos();
1158       if (1)
1159         {
1160           offset.x = -tux_pos.x + screen->w/2;
1161           offset.y = -tux_pos.y + screen->h/2;
1162
1163           if (offset.x > 0) offset.x = 0;
1164           if (offset.y > 0) offset.y = 0;
1165
1166           if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1167           if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1168         } 
1169
1170       draw(context, offset);
1171       get_input();
1172       update(delta);
1173       
1174       if(Menu::current())
1175         {
1176           Menu::current()->draw(context);
1177           mouse_cursor->draw(context);
1178         }
1179
1180       context.do_drawing();
1181
1182       SDL_Delay(20);
1183     }
1184 }
1185
1186 void
1187 WorldMap::savegame(const std::string& filename)
1188 {
1189   if(filename == "")
1190     return;
1191
1192   std::cout << "savegame: " << filename << std::endl;
1193
1194    std::ofstream file(filename.c_str(), std::ios::out);
1195    LispWriter* writer = new LispWriter(file);
1196
1197   int nb_solved_levels = 0, total_levels = 0;
1198   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1199     {
1200       if(!i->level_name.empty())
1201         ++total_levels;
1202       if (i->solved)
1203         ++nb_solved_levels;
1204     }
1205   char nb_solved_levels_str[80], total_levels_str[80];
1206   sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
1207   sprintf(total_levels_str, "%d", total_levels);
1208
1209   writer->write_comment("Worldmap save file");
1210
1211   writer->start_list("supertux-savegame");
1212
1213   writer->write_int("version", 1);
1214   writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
1215   writer->write_string("map", map_filename);
1216   writer->write_int("lives", player_status.lives);
1217   writer->write_int("distros", player_status.lives);
1218
1219   writer->start_list("tux");
1220
1221   writer->write_float("x", tux->get_tile_pos().x);
1222   writer->write_float("y", tux->get_tile_pos().y);
1223   writer->write_string("back", direction_to_string(tux->back_direction));
1224   writer->write_string("bonus", bonus_to_string(player_status.bonus));
1225
1226   writer->end_list("tux");
1227
1228   writer->start_list("levels");
1229
1230   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1231     {
1232       if (i->solved && !i->level_name.empty())
1233         {
1234         writer->start_list("level");
1235
1236         writer->write_string("name", i->level_name);
1237         writer->write_bool("solved", true);
1238         i->statistics.write(*writer);
1239
1240         writer->end_list("level");
1241         }
1242     }  
1243
1244   writer->end_list("levels");
1245
1246   writer->end_list("supertux-savegame");
1247 }
1248
1249 void
1250 WorldMap::loadgame(const std::string& filename)
1251 {
1252   std::cout << "loadgame: " << filename << std::endl;
1253   savegame_file = filename;
1254   map_filename = "icyisland.stwm";
1255
1256   if (access(filename.c_str(), F_OK) != 0)
1257     {
1258     load_map();
1259     return;
1260     }
1261   
1262   lisp_object_t* savegame = lisp_read_from_file(filename);
1263   if (!savegame)
1264     {
1265       std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
1266       load_map();
1267       return;
1268     }
1269
1270   lisp_object_t* cur = savegame;
1271
1272   if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
1273     {
1274     load_map();
1275     return;
1276     }
1277
1278   cur = lisp_cdr(cur);
1279   LispReader reader(cur);
1280
1281   /* Get the Map filename and then load it before setting special_tile settings */
1282   reader.read_string("map", map_filename);
1283   load_map(); 
1284
1285   reader.read_int("lives", player_status.lives);
1286   reader.read_int("distros", player_status.distros);
1287
1288   if (player_status.lives < 0)
1289     player_status.lives = START_LIVES;
1290
1291   lisp_object_t* tux_cur = 0;
1292   if (reader.read_lisp("tux", tux_cur))
1293     {
1294       Vector p;
1295       std::string back_str = "none";
1296       std::string bonus_str = "none";
1297
1298       LispReader tux_reader(tux_cur);
1299       tux_reader.read_float("x", p.x);
1300       tux_reader.read_float("y", p.y);
1301       tux_reader.read_string("back", back_str);
1302       tux_reader.read_string("bonus", bonus_str);
1303       
1304       player_status.bonus = string_to_bonus(bonus_str);
1305       tux->back_direction = string_to_direction(back_str);      
1306       tux->set_tile_pos(p);
1307     }
1308
1309   lisp_object_t* level_cur = 0;
1310   if (reader.read_lisp("levels", level_cur))
1311     {
1312       while(level_cur)
1313         {
1314           lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
1315           lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
1316
1317           if (strcmp(lisp_symbol(sym), "level") == 0)
1318             {
1319               std::string name;
1320               bool solved = false;
1321
1322               LispReader level_reader(data);
1323               level_reader.read_string("name", name);
1324               level_reader.read_bool("solved", solved);
1325
1326               for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1327                 {
1328                   if (name == i->level_name)
1329                     {
1330                     i->solved = solved;
1331                     i->statistics.parse(level_reader);
1332                     break;
1333                     }
1334                 }
1335             }
1336
1337           level_cur = lisp_cdr(level_cur);
1338         }
1339     }
1340  
1341   lisp_free(savegame);
1342
1343   calculate_total_stats();
1344 }
1345
1346 void
1347 WorldMap::loadmap(const std::string& filename)
1348 {
1349   savegame_file = "";
1350   map_filename = filename;
1351   load_map();
1352 }
1353
1354 } // namespace WorldMapNS
1355
1356 /* Local Variables: */
1357 /* mode:c++ */
1358 /* End: */
1359