+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Implementation: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <map>
#include <stdlib.h>
#include "scene.h"
#include "tile.h"
#include "lispreader.h"
+#include "resources.h"
+#include "music_manager.h"
using namespace std;
}
Level::Level()
+ : img_bkgd(0)
{
}
Level::Level(const std::string& subset, int level)
+ : img_bkgd(0)
{
load(subset, level);
}
Level::Level(const std::string& filename)
+ : img_bkgd(0)
{
load(filename);
}
+Level::~Level()
+{
+ free_gfx();
+}
+
void
Level::init_defaults()
{
song_title = "Mortimers_chipdisko.mod";
bkgd_image = "arctis.png";
width = 21;
+ start_pos_x = 100;
+ start_pos_y = 170;
time_left = 100;
gravity = 10.;
bkgd_top.red = 0;
bkgd_bottom.green = 255;
bkgd_bottom.blue = 255;
endpos = 0;
+ use_endsequence = false;
for(int i = 0; i < 15; ++i)
{
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
{
LispReader reader(lisp_cdr(root_obj));
-
reader.read_int("version", &version);
+ reader.read_bool("use-endsequence", &use_endsequence);
reader.read_int("width", &width);
+ if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100;
+ if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170;
reader.read_int("time", &time_left);
reader.read_int("bkgd_top_red", &bkgd_top.red);
reader.read_int_vector("foreground-tm", &fg_tm);
- {
+ { // Read ResetPoints
+ lisp_object_t* cur = 0;
+ if (reader.read_lisp("reset-points", &cur))
+ {
+ while (!lisp_nil_p(cur))
+ {
+ lisp_object_t* data = lisp_car(cur);
+
+ ResetPoint pos;
+
+ LispReader reader(lisp_cdr(data));
+ if (reader.read_int("x", &pos.x)
+ && reader.read_int("y", &pos.y))
+ {
+ reset_points.push_back(pos);
+ }
+
+ cur = lisp_cdr(cur);
+ }
+ }
+ }
+
+ { // Read BadGuys
lisp_object_t* cur = 0;
if (reader.read_lisp("objects", &cur))
{
LispReader reader(lisp_cdr(data));
reader.read_int("x", &bg_data.x);
reader.read_int("y", &bg_data.y);
+ reader.read_bool("stay-on-platform", &bg_data.stay_on_platform);
badguy_data.push_back(bg_data);
if (*i == '0' || *i == '1' || *i == '2')
{
badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
- x*32, y*32));
+ x*32, y*32, false));
*i = 0;
}
else
// Mark the end position of this level!
// FIXME: -10 is a rather random value, we still need some kind of
// real levelend gola
- endpos = 32*(width-10);
+ if (use_endsequence)
+ endpos = 32*(width-20);
+ else
+ endpos = 32*(width-15);
fclose(fi);
return 0;
}
fprintf( fi,")\n");
+
+ fprintf( fi,"(reset-points\n");
+ for(std::vector<ResetPoint>::iterator i = reset_points.begin();
+ i != reset_points.end(); ++i)
+ fprintf( fi,"(point (x %d) (y %d))\n",i->x, i->y);
+ fprintf( fi,")\n");
+
fprintf( fi,"(objects\n");
for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
it != badguy_data.end();
++it)
- fprintf( fi,"(%s (x %d) (y %d))\n",badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y);
+ fprintf( fi,"(%s (x %d) (y %d) (stay-on-platform %s))\n",
+ badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y,
+ it->stay_on_platform ? "#t" : "#f");
fprintf( fi,")\n");
fg_tiles[i].clear();
}
+ reset_points.clear();
name.clear();
author.clear();
theme.clear();
}
}
-void
-Level::free_song(void)
-{
- free_music(level_song);
- free_music(level_song_fast);
-}
-
void
Level::load_song()
{
char* song_path;
char* song_subtitle;
- level_song = ::load_song(datadir + "/music/" + song_title);
+ level_song = music_manager->load_music(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
strlen(song_title.c_str()) + 8 + 5);
strcpy(strstr(song_subtitle, "."), "\0");
sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
song_subtitle, strstr(song_title.c_str(), "."));
- level_song_fast = ::load_song(song_path);
+ if(!music_manager->exists_music(song_path)) {
+ level_song_fast = level_song;
+ } else {
+ level_song_fast = music_manager->load_music(song_path);
+ }
free(song_subtitle);
free(song_path);
}
+MusicRef
+Level::get_level_music()
+{
+ return level_song;
+}
+
+MusicRef
+Level::get_level_music_fast()
+{
+ return level_song_fast;
+}
+
unsigned int
Level::gettileid(float x, float y)
{