-// $Id$
-//
// SuperTux - Weak Block
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __WEAK_BLOCK_H__
-#define __WEAK_BLOCK_H__
+#ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
+#define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
#include "object/moving_sprite.hpp"
-#include "lisp/lisp.hpp"
-#include "physic.hpp"
-#include "timer.hpp"
+#include "supertux/physic.hpp"
+#include "object/bullet.hpp"
+
/**
* A block that can be destroyed by Bullet hits
class WeakBlock : public MovingSprite
{
public:
- WeakBlock(const lisp::Lisp& lisp);
+ WeakBlock(const Reader& lisp);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
-
+ void draw(DrawingContext& context);
+
protected:
/**
* called by self when hit by a bullet
STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
};
State state;
+
+ bool linked;
+ virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
+
+ Color light;
+ SpritePtr lightsprite;
- Physic physic;
};
#endif
+
+/* EOF */