* start member variable name with "m_", global variables with "g_" and
static variables with "s_"
* start member variable name with "m_", global variables with "g_" and
static variables with "s_"
* proper separation between generic engine code and game specific code
should be done whenever feasible
* proper separation between generic engine code and game specific code
should be done whenever feasible
* more info on good practices can be found at:
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml
* more info on good practices can be found at:
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml