+* fix alpha blending in the SDL renderer, currently all sprites (Tux,
+ etc.) appear transparent
+
+* position of statistics text on the worldmap doesn't scale properly with resolution it seems
+
+* gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset
+ (0.375f, 0.375f, 0.0f) or something else
+
+* font system has blending artifacts at non-1x magnifications, need to
+ have an transparent pixel between letters
+
+* add a (border #t) flag to fonts, that allows to use fonts which have
+ a 1px transparent border around glyphs, which is needed to get rid
+ of blending artifacts in OpenGL
+
+* mouse cursor has blend artifact on high magnification
+
+* shadow font glyphs bleed into other glyphs
+
+* in DrawingRequest "void* request_data;" is only free'ed, but the
+ destructor never gets called
+
+* sprite/sprite.cpp: frame should never get out of range:
+
+ if((int)frame >= get_frames() || (int)frame < 0)
+ log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
+
+* Surface::hflip() is used exactly once, should probally be part of the constructor
+\f
+Scenegraph and Physics Engine Restructuring
+===========================================
+
+* random idea to restructure engine stuff (might lead to nicer code
+ and easier scriptability (and a need to rewrite lots of stuff...):
+
+class SomeBadGuy : public PhysicsCallbackListener // or use boost::function
+{
+private:
+ PhysicsPtr box;
+ SpritePtr sprite;
+
+public:
+ SomeBadGuy(Engine& engine)
+ {
+ box = engine.physics().create_box(Rectf(0,0,32,32));
+ box->register_listener(this);
+ sprite = engine.graphics().create_and_add_sprite("Foobar");
+ }
+
+ void update(float delta)
+ {
+ // not much to do, as most stuff is done internally in the engine
+ if (dead)
+ {
+ sprite->replace_with("Foobar_dead");
+ }
+ else
+ {
+ sprite->hide();
+ sprite->set_pos(box->get_pos());
+ }
+ }
+
+ // no more draw(), done by the scene graph
+
+ void on_collision(CollisionData data)
+ {
+ // respond
+ }
+};
+\f