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Fixed forest slope tiling issues in forest world except for key levels and some level...
[supertux.git]
/
data
/
levels
/
world2
/
dfk-placeholder-1.stl
diff --git
a/data/levels/world2/dfk-placeholder-1.stl
b/data/levels/world2/dfk-placeholder-1.stl
index
dbaa14e
..
f99021a
100644
(file)
--- a/
data/levels/world2/dfk-placeholder-1.stl
+++ b/
data/levels/world2/dfk-placeholder-1.stl
@@
-1,7
+1,8
@@
(supertux-level
(version 2)
(name (_ "NOLOK"))
(supertux-level
(version 2)
(name (_ "NOLOK"))
- (author "SuperTux Development Team")
+ (author "SuperTux Team")
+ (license "GPL 2+ / CC-by-sa 3.0")
(sector
(name "main")
(music "music/forest2.ogg")
(sector
(name "main")
(music "music/forest2.ogg")
@@
-22,40
+23,40
@@
(visible #t)
(physic-enabled #f)
(solid #f)
(visible #t)
(physic-enabled #f)
(solid #f)
+ (sprite "images/objects/castledoor/torchflame.sprite")
(x 1056.469)
(y 854.45)
(x 1056.469)
(y 854.45)
- (sprite "images/objects/castledoor/torchflame.sprite")
)
(scriptedobject
(name "FLAMES")
(visible #t)
(physic-enabled #f)
(solid #f)
)
(scriptedobject
(name "FLAMES")
(visible #t)
(physic-enabled #f)
(solid #f)
+ (sprite "images/objects/castledoor/torchflame.sprite")
(x 613)
(y 153)
(x 613)
(y 153)
- (sprite "images/objects/castledoor/torchflame.sprite")
)
(scriptedobject
(name "FLAMES")
(visible #t)
(physic-enabled #f)
(solid #f)
)
(scriptedobject
(name "FLAMES")
(visible #t)
(physic-enabled #f)
(solid #f)
+ (sprite "images/objects/castledoor/torchflame.sprite")
(x 174)
(y 153)
(x 174)
(y 153)
- (sprite "images/objects/castledoor/torchflame.sprite")
)
(scriptedobject
(name "FLAMES")
(visible #t)
(physic-enabled #f)
(solid #f)
)
(scriptedobject
(name "FLAMES")
(visible #t)
(physic-enabled #f)
(solid #f)
+ (sprite "images/objects/castledoor/torchflame.sprite")
(x 312.593)
(y 548.9799)
(x 312.593)
(y 548.9799)
- (sprite "images/objects/castledoor/torchflame.sprite")
)
(tilemap
)
(tilemap
- (z-pos -100)
(solid #f)
(solid #f)
+ (z-pos -100)
(width 100)
(height 50)
(tiles
(width 100)
(height 50)
(tiles
@@
-112,8
+113,8
@@
)
)
(tilemap
)
)
(tilemap
- (z-pos 0)
(solid #t)
(solid #t)
+ (z-pos 0)
(width 100)
(height 50)
(tiles
(width 100)
(height 50)
(tiles
@@
-170,8
+171,8
@@
)
)
(tilemap
)
)
(tilemap
- (z-pos 100)
(solid #f)
(solid #f)
+ (z-pos 100)
(width 100)
(height 50)
(tiles
(width 100)
(height 50)
(tiles