static const float CHARGE_TIME = .5;
static const float ATTACK_TIME = 1;
static const float RECOVER_TIME = .5;
AngryStone::AngryStone(const Reader& reader) :
static const float CHARGE_TIME = .5;
static const float ATTACK_TIME = 1;
static const float RECOVER_TIME = .5;
AngryStone::AngryStone(const Reader& reader) :
physic.set_velocity_x(0);
physic.set_velocity_y(0);
physic.enable_gravity(true);
physic.set_velocity_x(0);
physic.set_velocity_y(0);
physic.enable_gravity(true);
- physic.set_velocity_x(SPEED * attackDirection.x);
- physic.set_velocity_y(SPEED * attackDirection.y);
+ physic.set_velocity_x(CHARGE_SPEED * attackDirection.x);
+ physic.set_velocity_y(CHARGE_SPEED * attackDirection.y);