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enemies fall down again, small improvements to tile manager
[supertux.git]
/
src
/
badguy
/
badguy.cpp
diff --git
a/src/badguy/badguy.cpp
b/src/badguy/badguy.cpp
index
3754414
..
6068bde
100644
(file)
--- a/
src/badguy/badguy.cpp
+++ b/
src/badguy/badguy.cpp
@@
-24,8
+24,11
@@
BadGuy::draw(DrawingContext& context)
return;
if(state == STATE_INIT || state == STATE_INACTIVE)
return;
return;
if(state == STATE_INIT || state == STATE_INACTIVE)
return;
-
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ if(state == STATE_FALLING) {
+ sprite->draw(context, get_pos(), LAYER_OBJECTS, VERTICAL_FLIP);
+ } else {
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ }
}
void
}
void
@@
-164,7
+167,6
@@
BadGuy::kill_fall()
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
- remove_me();
}
void
}
void