+ object_bbox = bad_guy.get_bbox();
+
+ if (type == "dropper")
+ {
+ spawnpoint = get_anchor_pos (get_bbox(), ANCHOR_BOTTOM);
+ spawnpoint.x -= 0.5 * object_bbox.get_width();
+ }
+ else if ((type == "cannon") || (type == "rocketlauncher"))
+ {
+ spawnpoint = get_pos(); /* top-left corner of the cannon */
+ if (launchdir == LEFT)
+ spawnpoint.x -= object_bbox.get_width() + 1;
+ else
+ spawnpoint.x += get_bbox().get_width() + 1;
+ }
+
+ /* Now we set the real spawn position */
+ bad_guy.set_pos(spawnpoint);
+
+ /* We don't want to count dispensed badguys in level stats */
+ if(bad_guy.countMe)
+ bad_guy.countMe = false;
+
+ Sector::current()->add_object(game_object);
+ } catch(const std::exception& e) {
+ log_warning << "Error dispensing badguy: " << e.what() << std::endl;
+ return;
+ }