-Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2)
+#include <math.h>
+
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+static const std::string FLAME_SOUND = "sounds/flame.wav";
+
+Flame::Flame(const Reader& reader) :
+ BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
+ speed(2),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
+ sound_source()