+
+ // spawn smoke puffs
+ if (puff_timer.check()) {
+ Vector ppos = bbox.get_middle();
+ Vector pspeed = Vector(gameRandom.randf(-10, 10), 150);
+ Vector paccel = Vector(0,0);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ puff_timer.start(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
+
+ normal_propeller_speed = gameRandom.randf(0.95, 1.05);
+ physic.set_velocity_y(physic.get_velocity_y() - 50);
+ }