- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
- puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE, pspeed, paccel,
+ LAYER_OBJECTS-1));
+ puff_timer.start(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
+
+ normal_propeller_speed = gameRandom.randf(0.95, 1.05);
+ physic.set_velocity_y(physic.get_velocity_y() - 50);