- Vector pos = Vector(bbox.get_width() / 2, bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET);
- TreeWillOWisp *willowisp
- = new TreeWillOWisp(this, pos, 200 + willo_radius, willo_speed);
-
- Sector::current()->add_object(willowisp);
- willowisps.push_back(willowisp);
-
- willo_spawn_y -= 40;
- if(willo_spawn_y < -160)
- willo_spawn_y = 0;
-
- willo_radius += 20;
- if(willo_radius > 120)
- willo_radius = 0;
-
- if(willo_speed == 1.8f) {
- willo_speed = 1.5f;
- } else {
- willo_speed = 1.8f;
- }
-
- do {
- willo_color = (willo_color + 1) % 3;
- } while(willo_color == treecolor);
-
- switch(willo_color) {
- case 0: willowisp->set_color(Color(1, 0, 0)); break;
- case 1: willowisp->set_color(Color(0, 1, 0)); break;
- case 2: willowisp->set_color(Color(0, 0, 1)); break;
- case 3: willowisp->set_color(Color(1, 1, 0)); break;
- case 4: willowisp->set_color(Color(1, 0, 1)); break;
- case 5: willowisp->set_color(Color(0, 1, 1)); break;
- default: assert(false);
- }
+ Vector pos = Vector(bbox.get_width() / 2, bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET);
+ auto willowisp = std::make_shared<TreeWillOWisp>(this, pos, 200 + willo_radius, willo_speed);
+
+ Sector::current()->add_object(willowisp);
+ willowisps.push_back(willowisp);
+
+ willo_spawn_y -= 40;
+ if(willo_spawn_y < -160)
+ willo_spawn_y = 0;
+
+ willo_radius += 20;
+ if(willo_radius > 120)
+ willo_radius = 0;
+
+ if(willo_speed == 1.8f) {
+ willo_speed = 1.5f;
+ } else {
+ willo_speed = 1.8f;
+ }
+
+ do {
+ willo_color = (willo_color + 1) % 3;
+ } while(willo_color == treecolor);
+
+ switch(willo_color) {
+ case 0: willowisp->set_color(Color(1, 0, 0)); break;
+ case 1: willowisp->set_color(Color(0, 1, 0)); break;
+ case 2: willowisp->set_color(Color(0, 0, 1)); break;
+ case 3: willowisp->set_color(Color(1, 1, 0)); break;
+ case 4: willowisp->set_color(Color(1, 0, 1)); break;
+ case 5: willowisp->set_color(Color(0, 1, 1)); break;
+ default: assert(false);
+ }