+ Color suck_lantern_color;
+
+ Lantern* suck_lantern; /**< Lantern that is currently being sucked in */
+
+ std::vector<TreeWillOWisp*> willowisps;
+
+ bool is_color_deadly(Color color) const;
+ void spawn_lantern();
+
+private:
+ GhostTree(const GhostTree&);
+ GhostTree& operator=(const GhostTree&);