+
+ ticking = SoundManager::current()->create_sound_source("sounds/fizz.wav");
+ ticking->set_position(get_pos());
+ ticking->set_looping(true);
+ ticking->set_reference_distance(32);
+ ticking->play();
+ grunting = SoundManager::current()->create_sound_source("sounds/grunts.ogg");
+ grunting->set_position(get_pos());
+ grunting->set_looping(true);
+ grunting->set_reference_distance(32);
+ grunting->play();