const float TURN_RECOVER_TIME = 0.5; /**< seconds before we will again turn around when shot at */
const float RANGE_OF_VISION = 256; /**< range in px at which we can see bullets */
const float TURN_RECOVER_TIME = 0.5; /**< seconds before we will again turn around when shot at */
const float RANGE_OF_VISION = 256; /**< range in px at which we can see bullets */
WalkingBadguy(reader, "images/creatures/igel/igel.sprite", "walking-left", "walking-right"),
turn_recover_timer()
{
WalkingBadguy(reader, "images/creatures/igel/igel.sprite", "walking-left", "walking-right"),
turn_recover_timer()
{
WalkingBadguy(pos, d, "images/creatures/igel/igel.sprite", "walking-left", "walking-right"),
turn_recover_timer()
{
WalkingBadguy(pos, d, "images/creatures/igel/igel.sprite", "walking-left", "walking-right"),
turn_recover_timer()
{