set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
}
KamikazeSnowball::KamikazeSnowball(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/snowball/kamikaze-snowball.sprite")
{
set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
}
KamikazeSnowball::KamikazeSnowball(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/snowball/kamikaze-snowball.sprite")
{