Kugelblitz::draw(DrawingContext& context)
{
sprite->draw(context, get_pos(), layer);
Kugelblitz::draw(DrawingContext& context)
{
sprite->draw(context, get_pos(), layer);
//Only draw light in dark areas
context.get_light( get_bbox().get_middle(), &light );
if (light.red + light.green < 2.0){
//Only draw light in dark areas
context.get_light( get_bbox().get_middle(), &light );
if (light.red + light.green < 2.0){