// throw a puff of smoke
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);
Vector paccel = Vector(0,0);
Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
// extinguish the flame
// throw a puff of smoke
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);
Vector paccel = Vector(0,0);
Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
// extinguish the flame