- MrBomb(const lisp::Lisp& reader);
- MrBomb(float pos_x, float pos_y, Direction d);
+ MrBomb(const Reader& reader);
+ MrBomb(const Vector& pos, Direction d);
+
+ void kill_fall();
+ HitResponse collision(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_player(Player& player, const CollisionHit& hit);