-MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
+MrIceBlock::MrIceBlock(const Vector& pos, Direction d) :
+ WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
+ ice_state(ICESTATE_NORMAL),
+ nokick_timer(),
+ flat_timer(),
+ squishcount(0)