Vector leaf2_pos(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
Vector leaf2_pos(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {