- WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
- WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
- WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Vector& pos,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Vector& pos, Direction direction,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Reader& reader,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer = LAYER_OBJECTS);