- if (state == DIVING) {
- dir = (dir == LEFT ? RIGHT : LEFT);
- state = FLYING;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(dir == LEFT ? -speed : speed);
- physic.set_velocity_y(0);
- } else
- if (state == CLIMBING) {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(dir == LEFT ? -speed : speed);
- } else {
- assert(false);
- }
+ if (state == DIVING) {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ state = FLYING;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(dir == LEFT ? -speed : speed);
+ physic.set_velocity_y(0);
+ } else
+ if (state == CLIMBING) {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(dir == LEFT ? -speed : speed);
+ } else {
+ assert(false);
+ }