Zeekling::should_we_dive() {
const MovingObject* player = this->get_nearest_player();
if (!player) return false;
Zeekling::should_we_dive() {
const MovingObject* player = this->get_nearest_player();
if (!player) return false;
// guess where the player would be at this time
float estPx = (playerPos.x + (estFrames * playerMov.x));
// guess where the player would be at this time
float estPx = (playerPos.x + (estFrames * playerMov.x));