-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#ifndef __FLIP_LEVEL_TRANSFORMER_H__
-#define __FLIP_LEVEL_TRANSFORMER_H__
-
-#include "level_transformer.hpp"
-
-class TileMap;
-class BadGuy;
-class SpawnPoint;
-class MovingObject;
-class Platform;
-class Block;
-
-/** Vertically or horizontally flip a level */
-class FlipLevelTransformer : public LevelTransformer
-{
-public:
- virtual void transform_sector(Sector* sector);
-
-private:
- void transform_tilemap(TileMap* tilemap);
- void transform_moving_object(float height, MovingObject* object);
- void transform_badguy(float height, BadGuy* badguy);
- void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
- void transform_platform(float height, Platform& platform);
- void transform_block(float height, Block& block);
-};
-
-#endif