-class AmbientSound : public GameObject,
- public ScriptInterface,
- public Scripting::AmbientSound
+class AmbientSound : public GameObject,
+ public ScriptInterface,
+ public scripting::AmbientSound
virtual void stop_playing();
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void stop_playing();
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
float currentvolume; /// how loud we are
float * volume_ptr; /// this will be used by the volume adjustment effect.
float currentvolume; /// how loud we are
float * volume_ptr; /// this will be used by the volume adjustment effect.