- * - "rounded rectancle" geometry with position, dimension and
- * "rounding radius" (extending in all directions) of a 100%
- * volume area, adjustable maximum volume, inverse square
+ * - "rounded rectancle" geometry with position, dimension and
+ * "rounding radius" (extending in all directions) of a 100%
+ * volume area, adjustable maximum volume, inverse square
* distance_bias high = big "100% disc"
* silence_distance defaults reasonably.
* sample sample to be played back in loop mode
* distance_bias high = big "100% disc"
* silence_distance defaults reasonably.
* sample sample to be played back in loop mode
AmbientSound(const lisp::Lisp& lisp);
AmbientSound(Vector pos, float factor, float bias, float vol, std::string file);
~AmbientSound();
AmbientSound(const lisp::Lisp& lisp);
AmbientSound(Vector pos, float factor, float bias, float vol, std::string file);
~AmbientSound();