{
Vector p(pos.x + parallax_image_size.width / 2.0f - image->get_width(),
pos.y + y * image->get_height() - image->get_height() / 2.0f);
{
Vector p(pos.x + parallax_image_size.width / 2.0f - image->get_width(),
pos.y + y * image->get_height() - image->get_height() / 2.0f);