+ if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
+ }else if(hit_counter == 1){
+ sprite->set_action("empty");
+ }else{
+ hit_counter--;
+ }
+}
+
+void
+BonusBlock::try_drop(Player *player)
+{
+ if(sprite->get_action() == "empty") {
+ sound_manager->play("sounds/brick.wav");
+ return;
+ }
+
+ Sector* sector = Sector::current();
+ assert(sector);
+
+ // First what's below the bonus block, if solid send it up anyway (excepting doll)
+ Rectf dest;
+ dest.p1.x = bbox.get_left() + 1;
+ dest.p1.y = bbox.get_bottom() + 1;
+ dest.p2.x = bbox.get_right() - 1;
+ dest.p2.y = dest.p1.y + 30;
+ if (!Sector::current()->is_free_of_statics(dest, this, true) && !(contents == CONTENT_1UP)) {
+ try_open(player);
+ return;
+ }
+
+ if (player == NULL)
+ player = sector->player;
+
+ if (player == NULL)
+ return;
+
+ Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
+ bool countdown = false;
+
+ switch(contents) {
+ case CONTENT_COIN:
+ {
+ try_open(player);
+ break;
+ }
+
+ case CONTENT_FIREGROW:
+ {
+ sector->add_object(new PowerUp(get_pos() + Vector(0, 32), "images/powerups/fireflower/fireflower.sprite"));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_ICEGROW:
+ {
+ sector->add_object(new PowerUp(get_pos() + Vector(0, 32), "images/powerups/iceflower/iceflower.sprite"));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_STAR:
+ {
+ sector->add_object(new Star(get_pos() + Vector(0, 32), direction));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_1UP:
+ {
+ sector->add_object(new OneUp(get_pos(), DOWN));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_CUSTOM:
+ {
+ //NOTE: non-portable trampolines could be moved to CONTENT_CUSTOM, but they should not drop
+ object->set_pos(get_pos() + Vector(0, 32));
+ sector->add_object(object);
+ object = 0;
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_SCRIPT:
+ { break; } // because scripts always run, this prevents default contents from being assumed
+
+ case CONTENT_LIGHT:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_TRAMPOLINE:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_RAIN:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_EXPLODE:
+ {
+ hit_counter = 1; // multiple hits of coin explode is not allowed
+ Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, 40)));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+ }
+
+ if(script != "") { // scripts always run if defined
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "powerup-script");
+ }
+
+ if(countdown){ // only decrease hit counter if try_open was not called
+ if(hit_counter == 1){
+ sprite->set_action("empty");
+ }else{
+ hit_counter--;
+ }
+ }