lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.3f, 0.1f, 0.0f));
} else if(type == ICE_BONUS) {
life_count = 10;
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.3f, 0.1f, 0.0f));
} else if(type == ICE_BONUS) {
life_count = 10;