+ lisp.get("flicker", flicker);
+ //get color from lisp
+ std::vector<float> vColor;
+ lisp.get("color", vColor);
+ if (vColor.size() >= 3) {
+ lightcolor = Color(vColor);
+ candle_light_1->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ candle_light_2->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ candle_light_1->set_color(lightcolor);
+ candle_light_2->set_color(lightcolor);
+ }
+