virtual_width = 2000.0;
// create some random clouds
for(size_t i=0; i<15; ++i) {
CloudParticle* particle = new CloudParticle;
virtual_width = 2000.0;
// create some random clouds
for(size_t i=0; i<15; ++i) {
CloudParticle* particle = new CloudParticle;
- particle->pos.x = systemRandom.rand(static_cast<int>(virtual_width));
- particle->pos.y = systemRandom.rand(static_cast<int>(virtual_height));
+ particle->pos.x = graphicsRandom.rand(static_cast<int>(virtual_width));
+ particle->pos.y = graphicsRandom.rand(static_cast<int>(virtual_height));