}
Coin::Coin(const Vector& pos, TileMap* tilemap)
: MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE),
}
Coin::Coin(const Vector& pos, TileMap* tilemap)
: MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE),