+ lightsprite = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite");
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ updateColor();
+ SoundManager::current()->preload("sounds/willocatch.wav");
+}
+
+Lantern::Lantern(const Vector& pos) :
+ Rock(pos, "images/objects/lantern/lantern.sprite"),
+ lightcolor(0.0f, 0.0f, 0.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite"))
+{