if (time_surf) {
float all_width = time_surf->get_width() + white_text->get_text_width(time_text);
context.draw_surface(time_surf, Vector((SCREEN_WIDTH - all_width)/2, BORDER_Y + 1), LAYER_FOREGROUND1);
if (time_surf) {
float all_width = time_surf->get_width() + white_text->get_text_width(time_text);
context.draw_surface(time_surf, Vector((SCREEN_WIDTH - all_width)/2, BORDER_Y + 1), LAYER_FOREGROUND1);