// lighting conditions. They are rendered in a color and
// will only be solid as long as light of the same color shines
// on the block.
// lighting conditions. They are rendered in a color and
// will only be solid as long as light of the same color shines
// on the block.
//Don't update if not, because there is no light off screen.
float screen_left = Sector::current()->camera->get_translation().x;
float screen_top = Sector::current()->camera->get_translation().y;
//Don't update if not, because there is no light off screen.
float screen_left = Sector::current()->camera->get_translation().x;
float screen_top = Sector::current()->camera->get_translation().y;