const float ALPHA_SOLID = 0.7f;
const float ALPHA_NONSOLID = 0.3f;
const float MIN_SOLIDTIME = 1.0f;
const float ALPHA_SOLID = 0.7f;
const float ALPHA_NONSOLID = 0.3f;
const float MIN_SOLIDTIME = 1.0f;
}
MagicBlock::MagicBlock(const Reader& lisp) :
MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
}
MagicBlock::MagicBlock(const Reader& lisp) :
MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
solid_time+=elapsed_time;
color.alpha = ALPHA_SOLID;
sprite->set_action("solid");
solid_time+=elapsed_time;
color.alpha = ALPHA_SOLID;
sprite->set_action("solid");