MovingSprite::set_action(const std::string& action, int loops)
{
sprite->set_action(action, loops);
set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
}
MovingSprite::set_action(const std::string& action, int loops)
{
sprite->set_action(action, loops);
set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
}