{
if (systemRandom.rand(0, 2) == 0) {
float px = systemRandom.randf(bbox.p1.x+0, bbox.p2.x-0);
{
if (systemRandom.rand(0, 2) == 0) {
float px = systemRandom.randf(bbox.p1.x+0, bbox.p2.x-0);
GameSession::current()->set_reset_point("", Vector());
}
physic.enable_gravity(true);
GameSession::current()->set_reset_point("", Vector());
}
physic.enable_gravity(true);
physic.set_acceleration(0, 0);
physic.set_velocity(0, -700);
set_bonus(NO_BONUS, true);
physic.set_acceleration(0, 0);
physic.set_velocity(0, -700);
set_bonus(NO_BONUS, true);