+ if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty())
+ {
+ for (int i = 0; i < 5; i++)
+ {
+ // the numbers: starting x, starting y, velocity y
+ Sector::current()->add_object(new FallingCoin(get_pos() +
+ Vector(graphicsRandom.rand(5), graphicsRandom.rand(-32,18)),
+ graphicsRandom.rand(-100,100)));
+ }
+ player_status->coins -= std::max(player_status->coins/10, 25);
+ }
+ else
+ {
+ GameSession::current()->set_reset_point("", Vector());
+ }