-class ScriptedObject : public MovingSprite,
- public Scripting::ScriptedObject,
+class ScriptedObject : public MovingSprite,
+ public scripting::ScriptedObject,
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);