- Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration,
+ Vector position_, AnchorPoint anchor, Vector velocity_, Vector acceleration_,
if (!sprite.get()) throw std::runtime_error("Could not load sprite "+sprite_name);
sprite->set_action(action, 1);
sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action
if (!sprite.get()) throw std::runtime_error("Could not load sprite "+sprite_name);
sprite->set_action(action, 1);
sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action