+ sprite->draw(context, position, drawing_layer);
+
+ //Sparkles glow in the dark
+ if(glow){
+ context.get_light(position, &light );
+ if (light.red + light.green + light.blue < 3.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, position, drawing_layer);
+ lightsprite->draw(context, position + Vector(12,12), 0);
+ context.pop_target();
+ }
+ }
+