{
sprite->set_action("normal");
//Check if this weakblock destroys adjacent weakblocks
if(lisp.get("linked", linked)){
if(! linked){
sprite_name = "images/objects/weak_block/meltbox.sprite";
{
sprite->set_action("normal");
//Check if this weakblock destroys adjacent weakblocks
if(lisp.get("linked", linked)){
if(! linked){
sprite_name = "images/objects/weak_block/meltbox.sprite";