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* Small miniswig update to use less dependencies
[supertux.git]
/
src
/
scripting
/
level.cpp
diff --git
a/src/scripting/level.cpp
b/src/scripting/level.cpp
index
8967741
..
48b8d3d
100644
(file)
--- a/
src/scripting/level.cpp
+++ b/
src/scripting/level.cpp
@@
-27,14
+27,8
@@
namespace Scripting
{
namespace Scripting
{
- Level::Level()
- {}
-
- Level::~Level()
- {}
-
void
void
- Level
::
finish(bool win)
+ Level
_
finish(bool win)
{
if(GameSession::current() == NULL)
return;
{
if(GameSession::current() == NULL)
return;
@@
-43,7
+37,7
@@
namespace Scripting
}
void
}
void
- Level
::
spawn(const std::string& sector, const std::string& spawnpoint)
+ Level
_
spawn(const std::string& sector, const std::string& spawnpoint)
{
if(GameSession::current() == NULL)
return;
{
if(GameSession::current() == NULL)
return;
@@
-52,14
+46,14
@@
namespace Scripting
}
void
}
void
- Level
::
flip_vertically()
+ Level
_
flip_vertically()
{
FlipLevelTransformer flip_transformer;
flip_transformer.transform(GameSession::current()->get_current_level());
}
void
{
FlipLevelTransformer flip_transformer;
flip_transformer.transform(GameSession::current()->get_current_level());
}
void
- Level
::
toggle_pause()
+ Level
_
toggle_pause()
{
if(GameSession::current() == NULL)
return;
{
if(GameSession::current() == NULL)
return;
@@
-67,7
+61,7
@@
namespace Scripting
}
void
}
void
- Level
::
edit(bool edit_mode)
+ Level
_
edit(bool edit_mode)
{
if(GameSession::current() == NULL) return;
GameSession::current()->set_editmode(edit_mode);
{
if(GameSession::current() == NULL) return;
GameSession::current()->set_editmode(edit_mode);