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- Change ScriptInterpreter to a gameobject, so we can now have several script
[supertux.git]
/
src
/
sector.h
diff --git
a/src/sector.h
b/src/sector.h
index
c2a8f3c
..
ad735f4
100644
(file)
--- a/
src/sector.h
+++ b/
src/sector.h
@@
-40,6
+40,7
@@
class Camera;
class TileMap;
class Bullet;
class CollisionGrid;
class TileMap;
class Bullet;
class CollisionGrid;
+class ScriptInterpreter;
class SpawnPoint
{
class SpawnPoint
{
@@
-134,6
+135,8
@@
public:
private:
std::vector<Bullet*> bullets;
private:
std::vector<Bullet*> bullets;
+ std::string init_script;
+
public: // TODO make this private again
typedef std::vector<GameObject*> GameObjects;
GameObjects gameobjects;
public: // TODO make this private again
typedef std::vector<GameObject*> GameObjects;
GameObjects gameobjects;