-LevelIntro::LevelIntro(const Level* level, const Statistics* best_level_statistics) :
- level(level),
- best_level_statistics(best_level_statistics),
- player_sprite(),
- player_sprite_py(0),
+LevelIntro::LevelIntro(const Level* level_, const Statistics* best_level_statistics_) :
+ level(level_),
+ best_level_statistics(best_level_statistics_),
+ player_sprite(SpriteManager::current()->create("images/creatures/tux/tux.sprite")),
+ player_sprite_py(0),